diff --git a/docs/training/corpus/Layer_1--Worked_Examples/CORPUS-0013-festival-demand-and-after-event-bargains.md b/docs/training/corpus/Layer_1--Worked_Examples/CORPUS-0013-festival-demand-and-after-event-bargains.md deleted file mode 100644 index 2182e63..0000000 --- a/docs/training/corpus/Layer_1--Worked_Examples/CORPUS-0013-festival-demand-and-after-event-bargains.md +++ /dev/null @@ -1,231 +0,0 @@ -# CORPUS-0013 -## Festival Demand And After-Event Bargains -### Status: Training Corpus Seed -### Layer: Layer_1--Worked_Examples -### Purpose: Teach that predictable gatherings can raise demand before an event and create discounted surplus after the event -### Repository Path: docs/training/corpus/Layer_1--Worked_Examples/CORPUS-0013-festival-demand-and-after-event-bargains.md - ---- - -## 0. Scenario - -A trader in Ostia learns that a festival or public gathering in Capua will increase demand for food, oil, cheap cloth, drink, lamps, and small comforts. - -Before the event, sellers move goods toward Capua because buyers will gather there. - -After the event, some sellers may be tired, short of coin, unwilling to pay storage, or eager to move on. - -The same event can create two different opportunities: - -1. selling into rising demand before the gathering -2. buying leftover stock after the gathering and moving it to the next place - ---- - -## 1. Before The Event - -Before the event, demand may rise for: - -- food -- oil -- wine -- lamps -- cloth -- cheap ornaments -- animal feed -- lodging -- porterage -- temporary stalls -- repair work - -A trader may send goods early to sell into higher demand. - -Example: - -```text -purchase value in Ostia = 20 asses -transport and handling = 6 asses -expected sale value in Capua before festival = 34 asses -expected result = 8 asses profit -``` - -The profit depends on arriving before the demand peak is satisfied. - ---- - -## 2. During The Event - -During the event: - -- prices may rise for urgent goods -- porterage may become expensive -- lodging may tighten -- carts may be unavailable -- buyers may pay more for convenience -- sellers may run out of stock -- officials or local organizers may restrict certain spaces - -The trader may profit if positioned early. - -But late arrival can be costly. - ---- - -## 3. After The Event - -After the event, unsold goods may become discounted. - -Sellers may want to avoid: - -- storage cost -- return transport -- spoilage -- breakage -- fatigue -- tied-up capital -- missed next market - -A trader with available coin, storage, or transport may buy leftover goods below ordinary value. - -Example: - -```text -leftover goods bought after event = 18 asses -handling and storage = 4 asses -transport to next location = 5 asses -expected sale value elsewhere = 34 asses -expected result = 7 asses profit -``` - -The bargain exists because the seller faces post-event pressure. - ---- - -## 4. Incorrect Model Behavior - -The model should not: - -- treat festival demand as random -- ignore predictable timing -- assume high demand lasts forever -- assume leftovers are worthless -- ignore post-event seller pressure -- ignore transport scarcity before the event -- ignore storage pressure after the event -- treat every after-event bargain as automatically safe - -The event creates a cycle, not a single price change. - ---- - -## 5. Correct Model Behavior - -The model should separate: - -| Stage | Market Condition | -|---|---| -| before event | rising demand, transport competition | -| during event | high urgency, crowded access, price volatility | -| after event | surplus, fatigue, storage pressure, discounted stock | -| next location | possible resale if demand remains unmet elsewhere | - -The trader must identify where in the cycle he is acting. - ---- - -## 6. Risk Variants - -### Variant A — Arrives Early - -The trader reaches Capua before the event. - -```text -sale value = 34 asses -total cost = 26 asses -result = 8 asses profit -``` - -### Variant B — Arrives Late - -Other sellers satisfy demand first. - -```text -sale value = 27 asses -total cost = 26 asses -result = 1 as profit -``` - -### Variant C — Buys Leftovers Poorly - -The trader buys leftover goods, but they are damaged or unsuitable for the next location. - -```text -sale value = 24 asses -total cost = 27 asses -result = 3 asses loss -``` - -### Variant D — Buys Leftovers Well - -The trader buys sound leftovers from tired sellers and moves them to another event location. - -```text -sale value = 34 asses -total cost = 27 asses -result = 7 asses profit -``` - ---- - -## 7. Timing Questions - -The trader must ask: - -- when does the event begin? -- when does demand peak? -- when do sellers arrive? -- when do buyers depart? -- which goods spoil or lose value quickly? -- which goods remain useful after the event? -- is transport available after the crowd leaves? -- where is the next demand location? - -The event calendar is an economic map. - ---- - -## 8. Non-Coin Settlement Variant - -After the event, a seller may accept mixed settlement: - -- some coin now -- help moving goods -- storage for one night -- a share of resale -- goods exchanged for transport -- future priority at the next gathering - -The trader should track obligations, not only coin. - ---- - -## 9. Layer-0 And Layer-1 Concepts Used - -This example uses: - -- `Layer_0/CORPUS-0002-goods-have-local-prices` -- `Layer_0/CORPUS-0004-cost-includes-more-than-purchase-price` -- `Layer_0/CORPUS-0005-profit-is-sale-minus-total-cost` -- `Layer_0/CORPUS-0006-delay-is-economic-cost` -- `Layer_0/CORPUS-0012-every-venture-risks-loss` -- `Layer_0/CORPUS-0013-non-coin-settlement-exists` -- `Layer_0/CORPUS-0016-opportunistic-bargains-come-from-pressure` -- `Layer_0/CORPUS-0018-rivalry-changes-conditions` -- `Layer_1/CORPUS-0003-arithmetic-resolves-the-venture` -- `Layer_1/CORPUS-0007-rival-buys-the-cart-space` - ---- - -## 10. Success Condition - -If the model sees a festival or public gathering and asks how demand, transport, storage, leftovers, and next-location resale change before, during, and after the event, this file is functioning correctly.