Fix INITIAL_STATE formatting collapsed by Claude Code
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@@ -155,4 +155,25 @@ export const JOURNAL = {
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],
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}
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export const INITIAL_STATE = { den: 50, aut: 0, dispatches: 0, chapter: 1, route_dispatches: {}, journal_seen: [], // active_dispatch: records the in-progress dispatch for position tracking and // real-time duration (OTIVM-IV). null when no dispatch is running. active_dispatch: null, // events: append-only record of meaningful game events. // Each entry: { type, route_id, timestamp_utc } // Types: 'dispatch_start', 'dispatch_complete', 'otium', 'chapter_advance', 'journal_unlock' // This is the sequencing substrate for OTIVM-IX attestation. events: [], token: null, created_at: null,}export const OTIUM_DURATION_MS = 8000export const OTIUM_BASE_AUT = 1export const MAX_CONCURRENT_PLAYERS = 128
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export const INITIAL_STATE = {
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den: 50,
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aut: 0,
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dispatches: 0,
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chapter: 1,
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route_dispatches: {},
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journal_seen: [],
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// active_dispatch: records the in-progress dispatch for position tracking and
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// real-time duration (OTIVM-IV). null when no dispatch is running.
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active_dispatch: null,
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// events: append-only record of meaningful game events.
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// Each entry: { type, route_id, timestamp_utc }
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// Types: 'dispatch_start', 'dispatch_complete', 'otium', 'chapter_advance', 'journal_unlock'
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// This is the sequencing substrate for OTIVM-IX attestation.
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events: [],
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token: null,
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created_at: null,
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}
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export const OTIUM_DURATION_MS = 8000
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export const OTIUM_BASE_AUT = 1
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export const MAX_CONCURRENT_PLAYERS = 128
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