Replace game dev handover with corrected and complete version
This commit is contained in:
@@ -1,5 +1,5 @@
|
|||||||
# Handover — OTIVM Game Development
|
# Handover — OTIVM Game Development
|
||||||
### Date: 2026-04-26
|
### Date: 2026-04-27
|
||||||
### For: Incoming assistant (game development track)
|
### For: Incoming assistant (game development track)
|
||||||
### Read this completely before doing anything
|
### Read this completely before doing anything
|
||||||
|
|
||||||
@@ -13,7 +13,7 @@ produce one file at a time as a downloadable attachment, and Claude Code
|
|||||||
on the container commits and pushes.
|
on the container commits and pushes.
|
||||||
|
|
||||||
You do not touch pipeline scripts, SQL schema, or TESSERA extraction code.
|
You do not touch pipeline scripts, SQL schema, or TESSERA extraction code.
|
||||||
That work belongs to the dataset assistant (see `docs/handover-seed-extraction.md`).
|
That work belongs to the dataset assistant (see `docs/handover-dataset.md`).
|
||||||
You share the OTIVM Gitea repo but work on different files.
|
You share the OTIVM Gitea repo but work on different files.
|
||||||
|
|
||||||
The game is live. The server is running. Every change you make is visible
|
The game is live. The server is running. Every change you make is visible
|
||||||
@@ -26,13 +26,14 @@ to real users within seconds of `pm2 restart otivm`.
|
|||||||
In order:
|
In order:
|
||||||
|
|
||||||
1. `CLAUDE.md` — workflow, three-shell model, ground rules, deployment facts
|
1. `CLAUDE.md` — workflow, three-shell model, ground rules, deployment facts
|
||||||
2. `docs/roadmap.md` — where the game is going through OTIVM-X
|
2. `docs/roadmap.md` — **read with the warnings in Section 5 of this
|
||||||
3. `docs/RFC-TESSERA-4.0-001.md` — the data schema that OTIVM-III onward depends on
|
document in mind. The roadmap needs rewriting. Do not treat it as
|
||||||
4. This file
|
current.**
|
||||||
|
3. `docs/RFC-TESSERA-4.0-001.md` — the database schema all future
|
||||||
The roadmap is the product plan. The RFC is the data contract. CLAUDE.md is
|
releases depend on
|
||||||
the operational contract. Do not deviate from any of them without explicit
|
4. `docs/TESSERA-dataset-registry.md` — what data exists, what is
|
||||||
project owner instruction.
|
pending, and critically: the restoration layer concept
|
||||||
|
5. This file
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -41,13 +42,20 @@ project owner instruction.
|
|||||||
### OTIVM container (otium-dev, 10.0.0.23)
|
### OTIVM container (otium-dev, 10.0.0.23)
|
||||||
- App user: `otivm`
|
- App user: `otivm`
|
||||||
- Repo at `/home/otivm/OTIVM`
|
- Repo at `/home/otivm/OTIVM`
|
||||||
- Claude Code runs here as `otivm` user via `work` alias (`cd ~/OTIVM && claude`)
|
- Claude Code runs here as `otivm` user via `work` alias
|
||||||
- Python venv: `/home/otivm/venv`
|
(`cd ~/OTIVM && claude`)
|
||||||
|
- Python venv (game): `/home/otivm/venv`
|
||||||
|
- Python venv (pipeline — do not use): `/home/otivm/pipeline-venv`
|
||||||
- PM2 home: `/home/otivm/.pm2`
|
- PM2 home: `/home/otivm/.pm2`
|
||||||
- Node: `/usr/bin/node` (v22)
|
- Node: `/usr/bin/node` (v22)
|
||||||
- App port: 3000
|
- App port: 3000
|
||||||
- WireGuard: 10.110.0.18
|
- WireGuard: 10.110.0.18
|
||||||
|
|
||||||
|
### Three Proxmox boxes
|
||||||
|
- **proliant-dev (srv-a, 10.0.0.11)** — development work happens here
|
||||||
|
- **staging box** — validation before production
|
||||||
|
- **production box** — live game served from here
|
||||||
|
|
||||||
### Nginx proxy
|
### Nginx proxy
|
||||||
- Lives on wg-pk (198.58.111.109) — not on this container
|
- Lives on wg-pk (198.58.111.109) — not on this container
|
||||||
- Proxies `otium.civicus.us` → `10.110.0.18:3000`
|
- Proxies `otium.civicus.us` → `10.110.0.18:3000`
|
||||||
@@ -56,27 +64,33 @@ project owner instruction.
|
|||||||
### Gitea
|
### Gitea
|
||||||
- Repo: `https://gitea.barternetwork.us/TheRON/OTIVM`
|
- Repo: `https://gitea.barternetwork.us/TheRON/OTIVM`
|
||||||
- Branch: `main` (direct push, Claude Code handles this)
|
- Branch: `main` (direct push, Claude Code handles this)
|
||||||
- MCP: connected via `mcp.civicus.us` — Claude chat reads any file directly
|
- MCP: connected via `mcp.civicus.us` — Claude chat reads any file
|
||||||
|
directly
|
||||||
|
|
||||||
### Backups
|
### Backups
|
||||||
- `vzdump 1105 --compress zstd --storage local --mode snapshot` on srv-a (root shell)
|
- `vzdump 1105 --compress zstd --storage local --mode snapshot`
|
||||||
|
on srv-a (root shell)
|
||||||
- Document every backup in `docs/archives.md` immediately after
|
- Document every backup in `docs/archives.md` immediately after
|
||||||
- Never take a backup without documenting it. Never document one not taken.
|
- Never take a backup without documenting it. Never document one
|
||||||
|
not taken.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 3. Stack
|
## 3. Stack
|
||||||
|
|
||||||
- React 19 + Vite 8 frontend (`src/`)
|
- React 19 + Vite 8 frontend (`src/`)
|
||||||
- Fastify backend (`server/index.js`) — serves `dist/` and save API on port 3000
|
- Fastify backend (`server/index.js`) — serves `dist/` and save API
|
||||||
- No database for player state — JSON flat files in `data/saves/`
|
on port 3000
|
||||||
- `data/otivm.sqlite3` — TESSERA physical-world data, read-only by the game server
|
- Player state: JSON flat files in `data/saves/` — no database
|
||||||
|
- TESSERA data: `data/otivm.sqlite3` — read-only by game server,
|
||||||
|
owned and populated by dataset assistant
|
||||||
- PM2 under `otivm` user (never root)
|
- PM2 under `otivm` user (never root)
|
||||||
- Ecosystem file: `ecosystem.config.cjs` (must be `.cjs` — Vite sets `"type": "module"`)
|
- Ecosystem file: `ecosystem.config.cjs` (must be `.cjs` — Vite sets
|
||||||
|
`"type": "module"`)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 4. Current game state — as of 2026-04-26
|
## 4. Current game state — as of 2026-04-27
|
||||||
|
|
||||||
### OTIVM-I — complete
|
### OTIVM-I — complete
|
||||||
- Fastify backend serving `dist/` and save API on port 3000
|
- Fastify backend serving `dist/` and save API on port 3000
|
||||||
@@ -84,7 +98,8 @@ project owner instruction.
|
|||||||
- Journal entries firing on dispatch milestones
|
- Journal entries firing on dispatch milestones
|
||||||
- Otium/negotium mechanic working
|
- Otium/negotium mechanic working
|
||||||
- Per-player save files in `data/saves/` via 8-char hex token
|
- Per-player save files in `data/saves/` via 8-char hex token
|
||||||
- Token displayed in UI — player can record it to resume on another device
|
- Token displayed in UI — player can record it to resume on another
|
||||||
|
device
|
||||||
- 128 concurrent players supported
|
- 128 concurrent players supported
|
||||||
|
|
||||||
### Navigation scaffold — complete
|
### Navigation scaffold — complete
|
||||||
@@ -95,98 +110,168 @@ project owner instruction.
|
|||||||
|
|
||||||
### OTIVM-II — complete and live
|
### OTIVM-II — complete and live
|
||||||
- `src/screens/Map.jsx` — Mediterranean SVG map
|
- `src/screens/Map.jsx` — Mediterranean SVG map
|
||||||
- Two-polygon land outline (Europe + Asia Minor, North Africa) — accurate mainland coastline
|
- Two-polygon land outline (Europe + Asia Minor, North Africa) —
|
||||||
- Bounding box: 5°E–38°E / 28°N–48°N, equirectangular projection, 800×460 canvas
|
placeholder coastline, accurate mainland only
|
||||||
|
- Bounding box: 5°E–38°E / 28°N–48°N, equirectangular projection,
|
||||||
|
800×460 canvas
|
||||||
- Five waypoints plotted at hardcoded H3 res-5 cell centres
|
- Five waypoints plotted at hardcoded H3 res-5 cell centres
|
||||||
- Route lines between waypoints — gold when unlocked, muted dashed when locked
|
- Route lines between waypoints — gold when unlocked, muted dashed
|
||||||
- Current chapter waypoint highlighted in gold, reached waypoints in green
|
when locked
|
||||||
- `src/constants.js` — provenance fields added to all four routes:
|
- Current chapter waypoint highlighted in gold, reached waypoints
|
||||||
|
in green
|
||||||
|
- `src/constants.js` — provenance fields added to all routes:
|
||||||
`origin_h3_r5`, `origin_region`, `cultural_note`
|
`origin_h3_r5`, `origin_region`, `cultural_note`
|
||||||
These are stub H3 IDs today — become live TESSERA API queries in OTIVM-III
|
These are stub values today — become live TESSERA queries in
|
||||||
|
OTIVM-III
|
||||||
- `src/gameState.js` — structural additions:
|
- `src/gameState.js` — structural additions:
|
||||||
- `active_dispatch: null` in `INITIAL_STATE` — records in-progress dispatch
|
- `active_dispatch: null` — records in-progress dispatch
|
||||||
for position tracking and real-time duration (OTIVM-IV)
|
- `events: []` — append-only event log
|
||||||
- `events: []` in `INITIAL_STATE` — append-only event log
|
|
||||||
Each entry: `{ type, route_id, timestamp_utc }`
|
Each entry: `{ type, route_id, timestamp_utc }`
|
||||||
Types: `dispatch_start`, `dispatch_complete`, `otium`, `chapter_advance`, `journal_unlock`
|
Types: `dispatch_start`, `dispatch_complete`, `otium`,
|
||||||
|
`chapter_advance`, `journal_unlock`
|
||||||
This is the sequencing substrate for OTIVM-IX attestation
|
This is the sequencing substrate for OTIVM-IX attestation
|
||||||
- `galleyProgress(active_dispatch, now_ms)` — pure function, returns 0–1
|
- `galleyProgress(active_dispatch, now_ms)` — pure function,
|
||||||
progress float for a dispatched galley. Returns null if no dispatch active.
|
returns 0–1 progress float. Returns null if no dispatch active.
|
||||||
OTIVM-IV plugs real durations in. OTIVM-VII plugs H3 waypoints in.
|
- All apply* functions now append to `events` and set/clear
|
||||||
- All apply* functions now append to `events` and set/clear `active_dispatch`
|
`active_dispatch`
|
||||||
|
|
||||||
### Architecture decisions locked
|
### Architecture decisions locked
|
||||||
- H3 IDs on all waypoints — permanent, TESSERA-compatible
|
- H3 IDs on all waypoints — permanent, TESSERA-compatible
|
||||||
- `constants.js` / `gameState.js` / `api.js` separation — permanent
|
- `constants.js` / `gameState.js` / `api.js` separation — permanent
|
||||||
- Virtual screens via `display:none` — state preserved in browser
|
- Virtual screens via `display:none` — state preserved in browser
|
||||||
- Save on meaningful events only — not on every tick
|
- Save on meaningful events only — not on every tick
|
||||||
- H3 cell centre coordinates hardcoded in `Map.jsx` — h3-js is server-side only
|
- H3 cell centre coordinates hardcoded in `Map.jsx` — h3-js is
|
||||||
- Mediterranean map to be replaced in OTIVM-III (moved up from OTIVM-VII)
|
server-side only
|
||||||
- Two-polygon land outline (not one) — avoids cross-sea lines
|
- Two-polygon land outline — to be replaced in OTIVM-III
|
||||||
|
- Two polygons not one — avoids cross-sea rendering lines
|
||||||
|
|
||||||
### Known issue — recorded
|
### Known issue — recorded
|
||||||
- Claude Code collapsed `INITIAL_STATE` onto one line during a prior session,
|
- Claude Code collapsed `INITIAL_STATE` onto one line during a prior
|
||||||
causing a Vite build failure. Fixed in commit 34176dc.
|
session, causing a Vite build failure. Fixed in commit 34176dc.
|
||||||
- Going forward: Claude Code writes content exactly as received, regardless
|
- Going forward: Claude Code writes content exactly as received,
|
||||||
of how it arrives. This note exists in the project owner's memory.
|
regardless of how it arrives.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 5. OTIVM-III — defined, not yet started
|
## 5. The roadmap — needs rewriting ⚠
|
||||||
|
|
||||||
OTIVM-III moves two items forward from their original roadmap positions:
|
**Read `docs/roadmap.md` but do not treat it as authoritative.**
|
||||||
|
The roadmap was written before the TESSERA 4.0 architecture was
|
||||||
|
decided. The following assumptions in the current roadmap are now
|
||||||
|
wrong:
|
||||||
|
|
||||||
1. **SQLite integration** — `data/otivm.sqlite3` arrives on the container
|
**1. It assumes a completed global TESSERA database.**
|
||||||
from the dataset assistant. The Fastify server gets a read-only SQLite
|
The global database (tessera.db) no longer exists on a reachable
|
||||||
connection (better-sqlite3). A `/api/cell/:h9` endpoint exposes TESSERA
|
server. `data/otivm.sqlite3` is a purpose-built per-waypoint database
|
||||||
data for individual H9 cells. The game UI does not yet surface this data
|
(TESSERA 4.0 model). New hexes are added one H5 at a time by the
|
||||||
directly — the plumbing is established and verified working.
|
dataset assistant as the game expands. The roadmap must reflect this.
|
||||||
|
|
||||||
2. **Accurate map** — the placeholder two-polygon coastline is replaced
|
**2. It does not mention the restoration layer.**
|
||||||
with a Natural Earth or equivalent accurate coastline, including major
|
`terrain` in `otivm.sqlite3` is modern WorldCover 2021 data. It is
|
||||||
islands (Sicily, Sardinia, Crete, Cyprus). The map remains SVG,
|
wrong for any historical period. The Mediterranean was 60–70% forested
|
||||||
equirectangular, same bounding box and canvas size.
|
in Roman times and Mesolithic times. Today the same cells are
|
||||||
|
classified as built-up, cropland, or drained wetland.
|
||||||
|
|
||||||
These two items belong together in OTIVM-III because the database arrival
|
The restoration layer (HYDE 3.3 + KK10 datasets, not yet on drives)
|
||||||
on the container is the trigger for both — once `otivm.sqlite3` is present,
|
will correct `terrain` to historically appropriate values. Until that
|
||||||
the map replacement and server plumbing happen in the same release.
|
layer is active, the game must not present terrain data as
|
||||||
|
historically accurate.
|
||||||
|
|
||||||
OTIVM-III scope must be confirmed with the project owner before code is written.
|
This affects the roadmap significantly — terrain-dependent features
|
||||||
|
(city physical character, environmental hazard, resource availability)
|
||||||
|
cannot be implemented correctly until the restoration layer is in
|
||||||
|
place.
|
||||||
|
|
||||||
|
**3. Release numbering is out of date.**
|
||||||
|
OTIVM-III in the current roadmap describes "The Factor" (NPC model).
|
||||||
|
The actual next release should establish the SQLite server connection
|
||||||
|
and replace the map coastline — both triggered by the database arriving
|
||||||
|
on the container. Discuss scope with the project owner before any code.
|
||||||
|
|
||||||
|
**The roadmap rewrite is the first task for the game development
|
||||||
|
assistant.** Do not write code until the roadmap is current. The
|
||||||
|
project owner will direct the rewrite.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 6. What the dataset assistant is doing in parallel
|
## 6. The database — what the game can and cannot do
|
||||||
|
|
||||||
The dataset assistant is working on TESSERA 4.0 seed extraction:
|
`data/otivm.sqlite3` is present on the container. It is read-only
|
||||||
- `data/create_otivm_db.sql` — schema for `otium.sqlite3` ✅ committed
|
from the game's perspective. The dataset assistant owns it.
|
||||||
- `pipeline/seed_extract.py` — extracts five waypoint H3 cells from tessera.db ✅ committed
|
|
||||||
- `pipeline/seed_promote.py` — promotes draft rows to current ✅ committed
|
|
||||||
- `docs/RFC-TESSERA-4.0-001.md` — normative schema ✅ committed
|
|
||||||
- `docs/handover-seed-extraction.md` — dataset track orientation ✅ committed
|
|
||||||
|
|
||||||
The output will be `data/otivm.sqlite3` — a SQLite database with TESSERA
|
### What is in the database
|
||||||
physical-world data for the five OTIVM waypoint H5 hexes.
|
- 12,005 H9 rows across five waypoints, all `status=2` (current)
|
||||||
|
- `paleo_epochs` table — 9 epochs from Eemian to present with sea
|
||||||
|
level offsets
|
||||||
|
|
||||||
**Verified row counts (from `data/create_otivm_db.sql` and confirmed by dataset assistant):**
|
### Five waypoints
|
||||||
- H3 resolution hierarchy res-5 → res-9: 7⁴ = 2,401 H9 cells per H5 hex
|
| City | H5 TEXT | H9 cells |
|
||||||
- Five waypoints × 2,401 = **12,005 total H9 rows**
|
|---|---|---|
|
||||||
- All five H5 hexes are within the completed portion of tessera.db
|
| Ostia | `851e805bfffffff` | 2401 |
|
||||||
(Mediterranean is fully populated through stage 04)
|
| Capua | `851e8333fffffff` | 2401 |
|
||||||
- `occ_flag` is 0 for all seed rows — stage 06 (occupation evidence) not yet run
|
| Brundisium | `851e8ba3fffffff` | 2401 |
|
||||||
|
| Carthago | `85386e23fffffff` | 2401 |
|
||||||
|
| Alexandria | `853f5ba7fffffff` | 2401 |
|
||||||
|
|
||||||
You do not run extraction scripts. You do not touch pipeline files.
|
### The canonical game query
|
||||||
When `otivm.sqlite3` arrives on the container, you will be told.
|
Only use cells from complete, current H5 hexes:
|
||||||
|
```sql
|
||||||
|
SELECT tc.*
|
||||||
|
FROM tessera_cells tc
|
||||||
|
JOIN h5_coverage h5c ON tc.h5 = h5c.h5
|
||||||
|
WHERE h5c.status = 2
|
||||||
|
AND tc.status = 2
|
||||||
|
AND tc.h5 = ?
|
||||||
|
```
|
||||||
|
|
||||||
|
### Field status — what the game can trust
|
||||||
|
| Field | Trust level | Reason |
|
||||||
|
|---|---|---|
|
||||||
|
| `elev_cm` | ✅ Use — with epoch offset | GEBCO 2025, modern MSL. Apply `sl_offset_cm` from `paleo_epochs` for historical periods. |
|
||||||
|
| `terrain` | ⚠ Modern only | WorldCover 2021. Wrong for Roman/Mesolithic. Do not present as historical until restoration layer is active. |
|
||||||
|
| `hydro` | ✅ Use with caution | HydroSHEDS v1.1. Rivers have migrated — major drainage correct, fine detail approximate. |
|
||||||
|
| `geo_dep` | ✅ Use | USGS MRDS. Sparse in places but correct where present. |
|
||||||
|
| `geo_flag` | ✅ Use | BGR IGME5000. European coverage only. |
|
||||||
|
| `occ_flag` | ❌ Do not use | Placeholder 0x00 everywhere. Stage 06 not written. |
|
||||||
|
|
||||||
|
### H3 conversion in JavaScript
|
||||||
|
H3 IDs are stored as INTEGER (64-bit) in the database.
|
||||||
|
In JavaScript: `h3.indexToCell(BigInt(row.h9))` to convert to string.
|
||||||
|
Server-side only — h3-js is not available in the browser bundle.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 7. Workflow — one file, one step, one confirmation
|
## 7. Dataset assistant — what they are doing in parallel
|
||||||
|
|
||||||
|
The dataset assistant owns the pipeline. Current status:
|
||||||
|
|
||||||
|
- `data/otivm.sqlite3` — production database, 12,005 rows ✅
|
||||||
|
- `data/staging_otivm.sqlite3` — their working copy, not in git
|
||||||
|
- `pipeline/seed_extract.py` — old extractor, do not re-run ✅
|
||||||
|
- `pipeline/seed_promote.py` — old promotion script, do not re-run ✅
|
||||||
|
- `docs/TESSERA-dataset-registry.md` — full dataset inventory ✅
|
||||||
|
- `docs/handover-dataset.md` — their track orientation ✅
|
||||||
|
|
||||||
|
**Next dataset work:**
|
||||||
|
1. Four datasets to be added to USB Drive 1 (project owner action)
|
||||||
|
2. Per-H5 pipeline to be designed and built
|
||||||
|
3. Restoration layer — HYDE 3.3 + KK10 integration
|
||||||
|
|
||||||
|
You will be told when the database is updated. You do not run
|
||||||
|
pipeline scripts. You do not touch `pipeline/` or `data/create_otivm_db.sql`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 8. Workflow — one file, one step, one confirmation
|
||||||
|
|
||||||
Every change follows this sequence without exception:
|
Every change follows this sequence without exception:
|
||||||
|
|
||||||
1. Claude chat discusses the change and produces one downloadable file
|
1. Claude chat discusses the change and produces one downloadable file
|
||||||
2. The file header contains the Claude Code instruction (path, commit message)
|
2. The file header contains the Claude Code instruction (path, commit
|
||||||
|
message)
|
||||||
3. The file body contains the exact content to write to disk
|
3. The file body contains the exact content to write to disk
|
||||||
4. Human downloads from Claude chat and pastes into Claude Code (Shell 1)
|
4. Human downloads from Claude chat and pastes into Claude Code
|
||||||
|
(Shell 1)
|
||||||
5. Claude Code writes to the specified path, commits, pushes
|
5. Claude Code writes to the specified path, commits, pushes
|
||||||
6. Human runs `npm run build` in Shell 2 (otivm shell)
|
6. Human runs `npm run build` in Shell 2 (otivm shell)
|
||||||
7. Human runs `pm2 restart otivm` in Shell 2
|
7. Human runs `pm2 restart otivm` in Shell 2
|
||||||
@@ -198,25 +283,34 @@ Every change follows this sequence without exception:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 8. Hard rules
|
## 9. Hard rules
|
||||||
|
|
||||||
- Never run PM2 as root — always as otivm user
|
- Never run PM2 as root — always as otivm user
|
||||||
- Never commit secrets — no tokens, no keys, no passwords in any file
|
- Never commit secrets — no tokens, no keys, no passwords in any file
|
||||||
- Never push to main without building — `npm run build` must pass first
|
- Never push to main without building — `npm run build` must pass first
|
||||||
- No database for player state — JSON flat files only (`data/saves/`)
|
- No database for player state — JSON flat files only
|
||||||
- H3 IDs on every location — never a coordinate pair or string name alone
|
- H3 IDs on every location — never a coordinate pair or string name
|
||||||
|
alone
|
||||||
- One change confirmed before the next — no batching steps
|
- One change confirmed before the next — no batching steps
|
||||||
- Never print file contents or code blocks in chat — always downloadable attachments
|
- Never print file contents or code blocks in chat — always
|
||||||
- Never make assumptions about what is on disk — always read from Gitea MCP first
|
downloadable attachments
|
||||||
|
- Never make assumptions about what is on disk — always read from
|
||||||
|
Gitea MCP first
|
||||||
|
- Do not query `otivm.sqlite3` with raw coordinates — always H3 IDs
|
||||||
|
- Do not present `terrain` as historically accurate until the
|
||||||
|
restoration layer is confirmed active by the dataset assistant
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 9. Commit messages
|
## 10. Commit messages
|
||||||
|
|
||||||
Imperative mood, present tense, under 72 characters.
|
Imperative mood, present tense, under 72 characters.
|
||||||
Example: `Add Mediterranean SVG map to Map screen` not `Added map`.
|
Example: `Add Mediterranean SVG map to Map screen` not `Added map`.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
*Handover 2026-04-26 — game development track*
|
*Handover 2026-04-27 — game development track*
|
||||||
|
*Database present, paleo_epochs added, 12,005 current rows.*
|
||||||
|
*Roadmap needs rewriting — first task before any code.*
|
||||||
|
*terrain field is modern WorldCover — not historically accurate yet.*
|
||||||
*Claude chat designs. Claude Code implements. The human decides.*
|
*Claude chat designs. Claude Code implements. The human decides.*
|
||||||
|
|||||||
Reference in New Issue
Block a user