diff --git a/docs/training/corpus/Layer_0--Primitive_Facts/CORPUS-0006-delay-is-economic-cost.md b/docs/training/corpus/Layer_0--Primitive_Facts/CORPUS-0006-delay-is-economic-cost.md new file mode 100644 index 0000000..9d981c6 --- /dev/null +++ b/docs/training/corpus/Layer_0--Primitive_Facts/CORPUS-0006-delay-is-economic-cost.md @@ -0,0 +1,122 @@ +# CORPUS-0006 +## Delay Is Economic Cost +### Status: Training Corpus Seed +### Layer: Layer_0--Primitive_Facts +### Purpose: Teach that time can create cost even when no coin is visibly paid +### Repository Path: docs/training/corpus/Layer_0--Primitive_Facts/CORPUS-0006-delay-is-economic-cost.md + +--- + +## 0. Principle + +Delay is cost. + +A trader may lose value even when no coin leaves his hand. + +Time can reduce profit by: + +- changing prices +- tying up capital +- increasing storage cost +- increasing spoilage or breakage risk +- missing another opportunity +- weakening trust +- delaying repayment +- allowing rivals to act first + +A slow venture can fail even when the purchase and sale prices looked favorable. + +--- + +## 1. Roman-Visible Example + +A trader buys oil in Ostia for 10 asses. + +He expects to sell it in Capua for 18 asses. + +The cart is delayed two days. + +During those two days: + +- storage costs rise +- a rival shipment reaches Capua first +- the Capua price falls +- the trader cannot use the same coin for another venture + +No one has stolen the oil. + +Nothing has visibly changed about the amphora. + +But the venture has become worse. + +--- + +## 2. Minimal Delay Structure + +Delay affects a venture through at least: + +1. time before departure +2. travel time +3. time waiting for sale +4. storage duration +5. price movement during waiting +6. capital locked during waiting +7. reputation effects from late delivery + +Time is not empty. +Time acts on value. + +--- + +## 3. Incorrect Modern Assumption + +Incorrect assumption: + +> If the good is not damaged and no new fee is paid, delay costs nothing. + +Correction: + +> Delay can cost value through missed timing, falling prices, tied capital, storage, and lost trust. + +--- + +## 4. Simulation Use + +This principle supports: + +- venture timers +- route duration +- storage fees +- changing destination prices +- missed opportunity +- contract deadlines +- information delay +- reputation changes from late fulfillment + +The model should treat time as part of venture accounting. + +--- + +## 5. Canonical Test + +If the model sees: + +> The trader waits three days before sending the goods. + +It must ask: + +- did prices change? +- did storage cost increase? +- did rivals act first? +- did the buyer still need the good? +- was capital locked during the wait? +- did the delay damage trust? +- did a better opportunity expire? + +Only then can the delay be evaluated. + +--- + +## 6. Success Condition + +If the model stops treating delay as neutral and starts treating time as an economic force, this file is functioning correctly.