diff --git a/docs/scenarios/SCENARIO-MERCHANT-0002.md b/docs/scenarios/SCENARIO-MERCHANT-0002.md new file mode 100644 index 0000000..94815ca --- /dev/null +++ b/docs/scenarios/SCENARIO-MERCHANT-0002.md @@ -0,0 +1,267 @@ +# SCENARIO-MERCHANT-0002 +## The Capuan Timber Yard Fire +### Status: Canonical Scenario Seed +### Layer: OTIVM (Roman Merchant) +### Purpose: Merchant-opportunity scenario driven by destruction of upstream material stock, cascading shortages, and route-constrained arbitrage +### Repository Path: docs/scenarios/SCENARIO-MERCHANT-0002.md + +--- + +## 0. Design Intent + +Destruction of inputs creates wider cascades than destruction of finished goods. + +A timber yard fire affects construction, transport, agriculture, military logistics, and workshop recovery simultaneously. The participant should learn to think in dependencies rather than headlines. + +This scenario validates: + +- upstream choke-point logic +- multi-sector shortage propagation +- scenario compounding with 0001 +- route-constrained NEGOTIVM decisions +- state demand distortion +- time-sensitive arbitrage + +--- + +## 1. Canonical Identifier + +| Field | Value | +|---|---| +| Scenario ID | `SCENARIO-MERCHANT-0002` | +| Title | The Capuan Timber Yard Fire | +| Token | `capuan_timber_yard_fire` | +| Domain | merchant | +| Repeatable | yes | +| Hidden Truth Variants | yes | + +--- + +## 2. Setting + +| Parameter | Value | +|---|---| +| Primary City | Capua | +| Venture Route | Ostia -> Capua | +| Site Type | timber seasoning / cutting / fabrication yard | +| Stored Stock | planks, beams, wheel timber, handle blanks, wagon parts | +| Strategic Context | routine military preparation and contractor demand | + +--- + +## 3. Historical Basis + +Roman Italy required sustained timber flows for: + +- construction +- carts and wheels +- agricultural implements +- scaffolding +- river and coastal craft components +- military logistics +- fuel and charcoal production + +Contractor yards and timber depots plausibly stored seasoned stock for downstream use or onward shipment. + +This scenario is an analogue model, not a claim of a specific recorded Capuan incident. + +Confidence: Medium +Sources: Roman logistics scholarship; transport studies; timber demand in antiquity. + +--- + +## 4. Visible Event + +Night fire spreads through the Capuan timber yard. + +By sunrise: + +- plank stacks destroyed +- beams charred or unusable +- wheel stock lost +- handle blanks consumed +- sheds collapsed +- carts trapped or burned +- adjacent workshops disrupted +- guards report suspicious movement or conflicting stories + +Public cause unresolved. + +--- + +## 5. Hidden Cause Variants + +| Token | Description | +|---|---| +| accidental_fire | lamp, spark, careless storage | +| contractor_fraud | debt escape through loss | +| rival_arson | competing supplier | +| enemy_sabotage | hostile agents | +| labor_revenge | wage dispute | +| magistrate_pressure | coercive redevelopment | +| theft_coverup | crime hidden by fire | + +Signals only. No certainty. + +--- + +## 6. Immediate Effects (0–7 days) + +| Effect | Direction | +|---|---| +| available timber stock | down | +| carpentry throughput | down | +| wheelwright capacity | down | +| cart repair speed | down | +| urgent buyers | up | +| speculation | up | +| rumor volume | up | + +--- + +## 7. Secondary Effects (7–30 days) + +| Effect | Direction | +|---|---| +| timber prices in Capua | up | +| transport rates | up | +| farm implement delays | up | +| building delays | up | +| substitute imports | up | +| theft risk for lumber | up | +| contractor credit stress | up | +| state requisition pressure | possible | + +--- + +## 8. Tertiary Effects (30+ days) + +| Effect | Direction | +|---|---| +| regional forest extraction | up | +| road congestion | up | +| poor-quality substitutes used | possible | +| migration of craftsmen | possible | +| durable merchant contracts | possible | +| local political realignment | possible | + +--- + +## 9. Merchant Venture Logic (Ostia -> Capua) + +Merchant departs Ostia before Capua fully reprices. + +### Candidate Cargo Ventures + +| Cargo | Thesis | +|---|---| +| nails / fasteners | rebuild demand | +| bronze tools | carpentry recovery | +| iron tools | substitute demand | +| rope | hauling operations | +| pitch / tar | treatment and repair | +| wheel hardware | transport bottleneck relief | +| food staples | urgent crews and displaced labor | + +### Separate Financial Opportunities (Non-Cargo) + +These are distinct NEGOTIA and should not be modeled as cargo: + +| Action | Thesis | +|---|---| +| short-term lending | distressed contractor liquidity | +| advance purchase contracts | lock future timber supply | +| debt claim acquisition | buy impaired obligations cheaply | +| partnership finance | fund rebuild for future share | + +--- + +## 10. Linked Scenario Logic (with 0001) + +If SCENARIO-MERCHANT-0001 occurred recently: + +- fewer bronze tools available regionally +- timber processing slower +- rebuild costs higher +- cart shortages worsen transport delays +- price spikes intensify + +Scenarios should compound rather than exist in isolation. + +--- + +## 11. Parameters With Confidence Tags + +| Parameter Token | Type | Confidence | Basis | +|---|---|---|---| +| timber_stock_destroyed | resource | High | direct scenario state | +| yard_damage_level | event | High | direct scenario state | +| timber_price_capua | market | Medium | standard shortage response | +| carpentry_capacity | production | Medium | dependent workshops | +| transport_rate_capua | market | Medium | cart scarcity + urgency | +| implement_delay_days | temporal | Medium | backlog effects | +| sabotage_rumor_credibility | information | Low | social inference | +| state_requisition_pressure | political | Low | contingent context | +| venture_window_days | opportunity | Medium | route duration + repricing lag | +| theft_risk_lumber | security | Low | scarcity response | + +--- + +## 12. Relations + +```text +timber_stock_destroyed ↑ -> timber_price_capua ↑ +timber_price_capua ↑ -> import_incentive_ostia_to_capua ↑ +carpentry_capacity ↓ -> building_delay ↑ +wheelwright_capacity ↓ -> transport_rate_capua ↑ +transport_rate_capua ↑ -> food_prices ↑ +implement_delay_days ↑ -> agricultural_output_risk ↑ +rumor_credibility ↑ -> speculative_buying ↑ +state_requisition_pressure ↑ -> civilian_access ↓ +recent_scenario_0001 == true -> recovery_speed ↓ +``` + +--- + +## 13. Replayability Controls + +Randomize: + +- hidden cause +- severity +- stock saved percentage +- rival merchant speed +- military urgency +- road delays +- theft wave +- magistrate intervention + +--- + +## 14. Repository Use + +Internal simulation substrate. Not player-facing text. + +Use to validate: + +- precursor material economics +- scenario chaining +- route-constrained arbitrage +- hidden information systems +- cascading shortages +- regional price propagation +- cargo vs finance NEGOTIVM distinction + +--- + +## 15. Canonical Success Condition + +If the participant stops asking: + +“What burned?” + +and starts asking: + +“What depended on it?” + +then the scenario is functioning correctly.