Add onNewGame lifecycle handler — marks session abandoned, starts fresh
This commit is contained in:
29
src/App.jsx
29
src/App.jsx
@@ -6,7 +6,6 @@ import Map from './screens/Map.jsx'
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import './App.css'
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import './App.css'
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const TOKEN_KEY = 'otivm_token'
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const TOKEN_KEY = 'otivm_token'
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const SCREENS = ['ledger', 'map']
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export default function App() {
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export default function App() {
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const [state, setState] = useState(null)
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const [state, setState] = useState(null)
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@@ -40,6 +39,32 @@ export default function App() {
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await saveState(token, newState)
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await saveState(token, newState)
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}
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}
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// Session abandonment — forward-looking lifecycle handler.
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// Does not delete the old save. Appends a terminal event so the record
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// is complete. The old save becomes a historical artefact on disk.
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// In the Simulator this event will have social and ecological consequences
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// for the clan — a Constructor who stops participating leaves a gap.
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// For now: mark abandoned, generate new token, bootstrap fresh in-place.
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async function onNewGame() {
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if (state && token) {
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const abandoned = {
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...state,
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events: [
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...(state.events || []),
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{ type: 'session_abandoned', route_id: null, timestamp_utc: new Date().toISOString() },
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],
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}
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await saveState(token, abandoned)
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}
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const newTok = generateToken()
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localStorage.setItem(TOKEN_KEY, newTok)
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setToken(newTok)
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const fresh = createState(newTok)
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setState(fresh)
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await saveState(newTok, fresh)
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setScreen('ledger')
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}
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if (loading) {
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if (loading) {
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return (
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return (
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<div className="loading">
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<div className="loading">
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@@ -69,7 +94,7 @@ export default function App() {
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</nav>
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</nav>
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<div className="screen-wrap">
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<div className="screen-wrap">
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<div style={{ display: screen === 'ledger' ? 'block' : 'none' }}>
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<div style={{ display: screen === 'ledger' ? 'block' : 'none' }}>
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<Ledger state={state} onStateChange={onStateChange} />
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<Ledger state={state} onStateChange={onStateChange} onNewGame={onNewGame} />
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</div>
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</div>
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<div style={{ display: screen === 'map' ? 'block' : 'none' }}>
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<div style={{ display: screen === 'map' ? 'block' : 'none' }}>
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<Map state={state} />
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<Map state={state} />
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