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### 1. Purpose of Backgrounds
Backgrounds are starting parameter profiles, not classes or stories.
### 2. Core Starting Parameters
Suggested canonical set:
* AVCTORITAS
* CLIENTELA
* LIQVIDITAS
* FAMA
* DISCIPLINA
* MERCATVS_SCIENTIA
* ITINERIS_SCIENTIA
* IVS_ACCESSVS
* PERICVLVM_TOLERANTIA
* NEGOTIATIO
* LITTERAE (literacy/accounting)
* OFFICIA_BVRDEN (obligation load)
### 3. Hidden Traits
* pride
* greed
* patience
* caution
* vanity
* loyalty
* ruthlessness
### 4. Starting Resource Types
* denarii
* movable goods
* debts owed
* debts owing
* favors
* introductions
* legal exposure
### 5. Background Construction Rules
Every background must contain:
* 2 strengths
* 2 weaknesses
* 1 latent opportunity
* 1 latent liability
* 1 scenario affinity
* 1 scenario vulnerability
### 6. Drift Rule
Background effects decay over time as player decisions create new identity.
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## First Six Backgrounds To Build After Framework
1. Former Legionary
2. Freedman Trader
3. Noble Younger Son
4. Failed Magistrate
5. Camp Logistician
6. Guild Scribe
---
## Why This Order Is Correct
Framework first prevents arbitrary flavor writing.
It ensures every future background is comparable, balanced, and simulation-ready.