From e7cf2bdd820ef1c8e0eadb8bbfc3cedcb2e31576 Mon Sep 17 00:00:00 2001 From: TheRON Date: Thu, 30 Apr 2026 08:21:45 -0400 Subject: [PATCH] initial upload --- ...S-0005-hidden-true-state-vs-known-state.md | 171 ++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 docs/training/corpus/Layer_2--Uncertainty/CORPUS-0005-hidden-true-state-vs-known-state.md diff --git a/docs/training/corpus/Layer_2--Uncertainty/CORPUS-0005-hidden-true-state-vs-known-state.md b/docs/training/corpus/Layer_2--Uncertainty/CORPUS-0005-hidden-true-state-vs-known-state.md new file mode 100644 index 0000000..3b5ead4 --- /dev/null +++ b/docs/training/corpus/Layer_2--Uncertainty/CORPUS-0005-hidden-true-state-vs-known-state.md @@ -0,0 +1,171 @@ +# CORPUS-0005 +## Hidden True State Versus Known State +### Status: Training Corpus Seed +### Layer: Layer_2--Uncertainty +### Purpose: Teach that the simulation may contain a true state that the actor does not fully know +### Repository Path: docs/training/corpus/Layer_2--Uncertainty/CORPUS-0005-hidden-true-state-vs-known-state.md + +--- + +## 0. Scenario + +A trader in Ostia considers sending oil to Capua. + +The simulation has a true current price in Capua. + +The trader does not know that true price. + +He only knows reports, signals, memories, and claims. + +The true state and the known state are not the same. + +--- + +## 1. Hidden True State + +The simulation may hold: + +| Hidden True State | Value | +|---|---:| +| Current Capua oil price | 17 asses | +| Buyer urgency | low | +| Rival shipment arrival | already arrived | +| Available cart space | limited | +| Warehouse capacity | tight | + +These values exist in the world whether the trader knows them or not. + +--- + +## 2. Actor Known State + +The trader may know only: + +| Actor Known State | Value | +|---|---| +| Reported Capua oil price | 22 asses | +| Report age | three days | +| Report source | muleteer | +| Rival shipment | unknown | +| Cart availability | not yet checked | +| Warehouse capacity | rumor only | + +The actor is not acting on the hidden true state. + +He is acting on perceived state. + +--- + +## 3. Why The Difference Matters + +A trader can make a rational decision from his known state and still lose because the hidden true state differs. + +Example: + +Known state suggests: + +```text +expected sale price = 22 asses +expected total cost = 16 asses +expected profit = 6 asses +``` + +Hidden true state resolves as: + +```text +actual sale price = 17 asses +actual total cost = 16 asses +actual profit = 1 as +``` + +The decision may have been reasonable. + +The outcome is still smaller because the true state differed. + +--- + +## 4. Incorrect Model Behavior + +The model should not: + +- assume the actor knows the simulation's true state +- judge the actor's decision only by the final outcome +- expose hidden values directly in dialogue +- collapse report, belief, and truth into one value +- treat wrong belief as irrational when evidence was limited +- treat hidden true state as player-facing knowledge + +--- + +## 5. Correct Model Behavior + +The model should separate: + +| Category | Meaning | +|---|---| +| true_state | what is actually true in simulation | +| perceived_state | what the actor believes or estimates | +| known_evidence | reports, signals, records, observations | +| confidence | how strongly actor should trust perceived state | +| action | what actor chooses from perceived state | +| outcome | what occurs when action meets true state | + +The actor acts from perceived state. + +The world resolves from true state. + +--- + +## 6. Example Resolution + +The trader sends oil because the perceived state shows opportunity. + +Later, the sale reveals the current Capua price was lower than reported. + +Result: + +```text +perceived opportunity: strong +decision quality from known evidence: reasonable +final arithmetic: small profit +lesson: perception and truth differed +``` + +The model should not call the trader foolish merely because the hidden state was unfavorable. + +--- + +## 7. Simulation Use + +This principle supports: + +- hidden scenario states +- partial observability +- confidence tags +- rumor systems +- actor perception +- delayed confirmation +- fair failure +- learning from outcome + +A good simulation can punish a decision without making the decision stupid. + +--- + +## 8. Layer-0 And Layer-1 Concepts Used + +This example uses: + +- `Layer_0/CORPUS-0007-information-arrives-unevenly` +- `Layer_0/CORPUS-0008-rumor-is-uncertain-information` +- `Layer_0/CORPUS-0012-every-venture-risks-loss` +- `Layer_1/CORPUS-0003-arithmetic-resolves-the-venture` +- `Layer_1/CORPUS-0005-rumor-before-confirmed-price` +- `Layer_2/CORPUS-0001-stale-price-report` +- `Layer_2/CORPUS-0002-conflicting-reports` + +--- + +## 9. Success Condition + +If the model can distinguish what is true in the simulation from what the actor knows, believes, or can reasonably infer, this file is functioning correctly.