# SCENARIO-MERCHANT-0002 ## The Capuan Timber Yard Fire ### Status: Canonical Scenario Seed ### Layer: OTIVM (Roman Merchant) ### Purpose: Merchant-opportunity scenario driven by destruction of upstream material stock, cascading shortages, and route-constrained arbitrage ### Repository Path: docs/scenarios/SCENARIO-MERCHANT-0002.md --- ## 0. Design Intent Destruction of inputs creates wider cascades than destruction of finished goods. A timber yard fire affects construction, transport, agriculture, military logistics, and workshop recovery simultaneously. The participant should learn to think in dependencies rather than headlines. This scenario validates: - upstream choke-point logic - multi-sector shortage propagation - scenario compounding with 0001 - route-constrained NEGOTIVM decisions - state demand distortion - time-sensitive arbitrage --- ## 1. Canonical Identifier | Field | Value | |---|---| | Scenario ID | `SCENARIO-MERCHANT-0002` | | Title | The Capuan Timber Yard Fire | | Token | `capuan_timber_yard_fire` | | Domain | merchant | | Repeatable | yes | | Hidden Truth Variants | yes | --- ## 2. Setting | Parameter | Value | |---|---| | Primary City | Capua | | Venture Route | Ostia -> Capua | | Site Type | timber seasoning / cutting / fabrication yard | | Stored Stock | planks, beams, wheel timber, handle blanks, wagon parts | | Strategic Context | routine military preparation and contractor demand | --- ## 3. Historical Basis Roman Italy required sustained timber flows for: - construction - carts and wheels - agricultural implements - scaffolding - river and coastal craft components - military logistics - fuel and charcoal production Contractor yards and timber depots plausibly stored seasoned stock for downstream use or onward shipment. This scenario is an analogue model, not a claim of a specific recorded Capuan incident. Confidence: Medium Sources: Roman logistics scholarship; transport studies; timber demand in antiquity. --- ## 4. Visible Event Night fire spreads through the Capuan timber yard. By sunrise: - plank stacks destroyed - beams charred or unusable - wheel stock lost - handle blanks consumed - sheds collapsed - carts trapped or burned - adjacent workshops disrupted - guards report suspicious movement or conflicting stories Public cause unresolved. --- ## 5. Hidden Cause Variants | Token | Description | |---|---| | accidental_fire | lamp, spark, careless storage | | contractor_fraud | debt escape through loss | | rival_arson | competing supplier | | enemy_sabotage | hostile agents | | labor_revenge | wage dispute | | magistrate_pressure | coercive redevelopment | | theft_coverup | crime hidden by fire | Signals only. No certainty. --- ## 6. Immediate Effects (0–7 days) | Effect | Direction | |---|---| | available timber stock | down | | carpentry throughput | down | | wheelwright capacity | down | | cart repair speed | down | | urgent buyers | up | | speculation | up | | rumor volume | up | --- ## 7. Secondary Effects (7–30 days) | Effect | Direction | |---|---| | timber prices in Capua | up | | transport rates | up | | farm implement delays | up | | building delays | up | | substitute imports | up | | theft risk for lumber | up | | contractor credit stress | up | | state requisition pressure | possible | --- ## 8. Tertiary Effects (30+ days) | Effect | Direction | |---|---| | regional forest extraction | up | | road congestion | up | | poor-quality substitutes used | possible | | migration of craftsmen | possible | | durable merchant contracts | possible | | local political realignment | possible | --- ## 9. Merchant Venture Logic (Ostia -> Capua) Merchant departs Ostia before Capua fully reprices. ### Candidate Cargo Ventures | Cargo | Thesis | |---|---| | nails / fasteners | rebuild demand | | bronze tools | carpentry recovery | | iron tools | substitute demand | | rope | hauling operations | | pitch / tar | treatment and repair | | wheel hardware | transport bottleneck relief | | food staples | urgent crews and displaced labor | ### Separate Financial Opportunities (Non-Cargo) These are distinct NEGOTIA and should not be modeled as cargo: | Action | Thesis | |---|---| | short-term lending | distressed contractor liquidity | | advance purchase contracts | lock future timber supply | | debt claim acquisition | buy impaired obligations cheaply | | partnership finance | fund rebuild for future share | --- ## 10. Linked Scenario Logic (with 0001) If SCENARIO-MERCHANT-0001 occurred recently: - fewer bronze tools available regionally - timber processing slower - rebuild costs higher - cart shortages worsen transport delays - price spikes intensify Scenarios should compound rather than exist in isolation. --- ## 11. Parameters With Confidence Tags | Parameter Token | Type | Confidence | Basis | |---|---|---|---| | timber_stock_destroyed | resource | High | direct scenario state | | yard_damage_level | event | High | direct scenario state | | timber_price_capua | market | Medium | standard shortage response | | carpentry_capacity | production | Medium | dependent workshops | | transport_rate_capua | market | Medium | cart scarcity + urgency | | implement_delay_days | temporal | Medium | backlog effects | | sabotage_rumor_credibility | information | Low | social inference | | state_requisition_pressure | political | Low | contingent context | | venture_window_days | opportunity | Medium | route duration + repricing lag | | theft_risk_lumber | security | Low | scarcity response | --- ## 12. Relations ```text timber_stock_destroyed ↑ -> timber_price_capua ↑ timber_price_capua ↑ -> import_incentive_ostia_to_capua ↑ carpentry_capacity ↓ -> building_delay ↑ wheelwright_capacity ↓ -> transport_rate_capua ↑ transport_rate_capua ↑ -> food_prices ↑ implement_delay_days ↑ -> agricultural_output_risk ↑ rumor_credibility ↑ -> speculative_buying ↑ state_requisition_pressure ↑ -> civilian_access ↓ recent_scenario_0001 == true -> recovery_speed ↓ ``` --- ## 13. Replayability Controls Randomize: - hidden cause - severity - stock saved percentage - rival merchant speed - military urgency - road delays - theft wave - magistrate intervention --- ## 14. Repository Use Internal simulation substrate. Not player-facing text. Use to validate: - precursor material economics - scenario chaining - route-constrained arbitrage - hidden information systems - cascading shortages - regional price propagation - cargo vs finance NEGOTIVM distinction --- ## 15. Canonical Success Condition If the participant stops asking: “What burned?” and starts asking: “What depended on it?” then the scenario is functioning correctly.