### 1. Purpose of Backgrounds Backgrounds are starting parameter profiles, not classes or stories. ### 2. Core Starting Parameters Suggested canonical set: * AVCTORITAS * CLIENTELA * LIQVIDITAS * FAMA * DISCIPLINA * MERCATVS_SCIENTIA * ITINERIS_SCIENTIA * IVS_ACCESSVS * PERICVLVM_TOLERANTIA * NEGOTIATIO * LITTERAE (literacy/accounting) * OFFICIA_BVRDEN (obligation load) ### 3. Hidden Traits * pride * greed * patience * caution * vanity * loyalty * ruthlessness ### 4. Starting Resource Types * denarii * movable goods * debts owed * debts owing * favors * introductions * legal exposure ### 5. Background Construction Rules Every background must contain: * 2 strengths * 2 weaknesses * 1 latent opportunity * 1 latent liability * 1 scenario affinity * 1 scenario vulnerability ### 6. Drift Rule Background effects decay over time as player decisions create new identity. --- ## First Six Backgrounds To Build After Framework 1. Former Legionary 2. Freedman Trader 3. Noble Younger Son 4. Failed Magistrate 5. Camp Logistician 6. Guild Scribe --- ## Why This Order Is Correct Framework first prevents arbitrary flavor writing. It ensures every future background is comparable, balanced, and simulation-ready.