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ECONOMY-ROMAN-0001

Roman Money, Spending Power, and Economic Scale

Status: Canonical Economy Seed

Layer: OTIVM (Roman Merchant)

Purpose: Define how money is earned, accumulated, mobilized, and experienced in the Roman epoch; translate coin values into meaningful purchasing power

Repository Path: docs/economy/ECONOMY-ROMAN-0001.md


0. Design Intent

Coins alone do not explain wealth.

In Roman life, economic power came from a combination of:

  • coin in hand
  • goods in storage
  • debts owed to you
  • people willing to help you
  • rights you can enforce
  • tools and animals you control
  • reputation that opens doors
  • information received before others
  • land or productive assets

This document prevents a false economy where all value is reduced to one wallet number.

For OTIVM, money must mean command over resources.


1. Three Forms of Money

1.1 Coin Stock

Immediate currency held physically.

  • asses
  • sestertii
  • denarii
  • aurei

Used for wages, purchases, tolls, lodging, food, and rapid deals.

1.2 Purchasing Power

What current holdings can actually buy here and now.

Affected by:

  • local shortages
  • season
  • city congestion
  • military demand
  • rumors
  • transport cost

One denarius in Ostia during abundance is different from one denarius during panic.

1.3 Credit Capacity

What value can be mobilized beyond current coins.

Affected by:

  • AVCTORITAS
  • CLIENTELA
  • collateral
  • IVS_ACCESSVS
  • prior reliability

A respected man with little coin may command more than a stranger with a purse.


2. Currency Ladder (Working Standard)

Use as gameplay shorthand.

Unit Relative Value
1 aureus 25 denarii
1 denarius 4 sestertii
1 denarius 16 asses
1 sestertius 4 asses

Recommended internal storage unit: as

Display unit should scale automatically.


3. How Money Is Created

3.1 Lowest Labourer

Creates money by selling time and strength.

Examples:

  • porter
  • dock hand
  • hauler
  • cleaner
  • kiln worker
  • seasonal field hand

Income fragile. Missed work means missed food.

3.2 Skilled Worker

Creates money by transforming inputs into higher-value outputs.

Examples:

  • smith
  • carpenter
  • wheelwright
  • mason
  • scribe

Skill creates premium over raw labour.

3.3 Shopkeeper / Retail Trader

Creates money through margin and turnover.

  • buys low
  • sells conveniently
  • profits from location and repeat custom

3.4 Merchant (MERCATOR)

Creates money through:

  • regional price differences
  • timing
  • transport
  • bulk purchasing
  • information advantage
  • risk selection

This is the OTIVM core loop.

3.5 Creditor / Investor

Creates money through capital deployment.

  • FAENVS
  • partnership shares
  • debt purchase
  • rebuild finance
  • collateral capture

Money earns without direct labour.

3.6 Elite Asset Holder

Creates money through ownership.

  • rents
  • estates
  • tax privileges
  • patronage leverage
  • monopolized access

4. Everyday Spending Power

Working bands only. Use ranges.

Item Range Unit Confidence
cheap bread / snack 0.251 as Low
modest meal 14 asses Low
bath entry 0.251 as Low
cheap lodging 14 asses/night Low
lamp oil small amount 0.52 asses Low
sandals repair 28 asses Low

Meaning:

Small coin matters.


5. Daily Income Bands

Role Working Daily Income
unskilled labourer 412 asses
porter in active port 416 asses
artisan 824 asses
trusted clerk 1232 asses
factor / agent variable + commission

Volatility matters as much as rate.


6. Merchant Scale Bands

Liquid Capital Meaning
under 1 denarius survival stress
15 denarii petty trading possible
520 denarii small speculation
20100 denarii credible merchant action
100500 denarii multi-venture operator
5002,000 denarii financier-merchant
2,000+ denarii city-shaping actor

Gameplay bands, not census classes.


7. Why Some Men Are Richer Than Their Purse

Reputation Wealth

High AVCTORITAS grants:

  • trust
  • deferred payment
  • introductions
  • better contract terms

Network Wealth

Strong CLIENTELA grants:

  • early information
  • labour on request
  • witness access
  • temporary liquidity

Asset Wealth

Low coin but owns:

  • cart
  • mule
  • tools
  • storage rights
  • workshop share
  • inventory

Household Wealth

Multiple disciplined earners can outperform a careless rich man.


8. Why Some Men Are Poorer Than Their Purse

Coin leaks through:

  • debt
  • rent
  • dependents
  • status display
  • bribes / fees
  • losses in transit
  • idle inventory
  • bad habits

A Noble Younger Son with 50 denarii may be weaker than a Freedman Trader with 15.


9. Scenario Meaning of Money

Bronze Forge Fire

10 denarii of tools may matter more than 100 denarii of furniture.

Timber Yard Fire

Cheap planks missing can raise many prices.

FAENVS Offer

50 denarii lent well may outperform 50 denarii traded badly.


10. Dynamic Pricing Rule

Avoid static prices.

Use:

price = base_price × city_modifier × season_modifier × scenario_modifier × urgency_modifier

Examples:

  • fire raises tools
  • dock congestion raises porter wages
  • shortage raises grain
  • panic lowers distressed asset prices

Token Meaning
coin_stock coin held
liquiditas deployable value
purchasing_power_index local buying strength
credit_capacity borrowable / commandable value
burn_rate_daily unavoidable expenses
venture_threshold minimum viable capital
status_cost_index cost of appearances
household_support_load dependents burden
idle_inventory_drag trapped capital

12. Player Experience Rule

Early game:

every as matters.

Mid game:

every denarius matters.

Late game:

reputation and access matter more than coins alone.

The economy should mature with the actor.


13. Confidence Notes

Roman prices vary by:

  • century
  • region
  • legal status
  • source quality
  • war conditions
  • harvest conditions

Use ranges and uncertainty tags.

Never imply modern payroll precision.


14. Repository Use

Internal simulation substrate. Not player-facing text.

Use to support:

  • starting funds
  • wages
  • venture balancing
  • city modifiers
  • scenario rewards
  • lending scale
  • actor asymmetry

15. Canonical Success Condition

If the participant stops asking:

“How many coins do I have?”

and starts asking:

“What can these coins command here, today, through me?”

then this document is functioning correctly.