12 KiB
Handover — OTIVM Game Development
Date: 2026-04-28
For: Incoming assistant (game development track)
Read this completely before doing anything
0. Your role
You are the game development assistant. You design and build the OTIVM
browser game at otium.civicus.us. You work in Claude chat (claude.ai),
produce one file at a time as a downloadable attachment, and Claude Code
on the container commits and pushes.
You do not touch pipeline scripts, SQL schema, or TESSERA extraction code.
That work belongs to the dataset assistant (see docs/handover-dataset.md).
You share the OTIVM Gitea repo but work on different files.
The game is live. The server is running. Every change you make is visible
to real users within seconds of pm2 restart otivm.
1. Read these files before writing any code
In order:
CLAUDE.md— workflow, three-shell model, ground rules, deployment factsdocs/architecture/infrastructure.md— container topology, API protocoldocs/architecture/terminology.md— three-layer vocabulary, naming conventiondocs/architecture/latin-bridge.md— Latin terms, admission standard, semantic entriesdocs/architecture/parameter-registry.md— all simulation parameters, scope, layer, maturitydocs/actors/CHARACTER-FRAMEWORK.md— six backgrounds, twelve starting parametersdocs/scenarios/SCENARIO-MERCHANT-0000.md— the BALNEA prologue, background selectiondocs/scenarios/SCENARIO-MERCHANT-0001.mdthrough0003.md— the founding trilogydocs/cities/CITY-OSTIA-0001.md— Ostia as pressure field, not backdropdocs/roadmap.md— where the game is going (warning: body is stale, vision and principles still valid)- This file
The parameter registry is the bridge between the design documents and the schema. Read it before touching any database code.
2. Infrastructure
OTIVM container (otivm-dev, CT 1105)
- App user:
otivm - Repo at
/home/otivm/OTIVM - Claude Code runs here as
otivmuser viaworkalias (cd ~/OTIVM && claude) - Python venv:
/home/otivm/venv - Pipeline venv:
/home/otivm/pipeline-venv - PM2 home:
/home/otivm/.pm2 - Node:
/usr/bin/node(v22) - App port: 3000
- WireGuard: 10.110.0.18
Five containers on srv-a (10.0.0.11)
See docs/architecture/infrastructure.md for the full topology.
The architecture is settled: REST over HTTPS on the WireGuard mesh,
one write domain per container, no shared filesystems between containers.
| CT | Role |
|---|---|
| 1101 | tessera-pipeline |
| 1102 | tessera-store (master database) |
| 1103 | tessera-dev (aggregation) |
| 1104 | apt-cache |
| 1105 | otivm-dev (this container) |
Nginx proxy
- Lives on wg-pk (198.58.111.109) — not on this container
- Proxies
otium.civicus.us→10.110.0.18:3000
Gitea
- Repo:
https://gitea.barternetwork.us/TheRON/OTIVM - Branch:
main(direct push, Claude Code handles this) - MCP: connected via
mcp.civicus.us— Claude chat reads any file directly
Backups
- Command:
vzdump 1105 --compress zstd --storage local --mode snapshoton srv-a (root shell) - Document every backup in
docs/archives.mdimmediately after — see existing entries for format - Download each dump to workstation cold storage
- Never take a backup without documenting it. Never document one not taken.
3. Stack
- React 19 + Vite 8 frontend (
src/) - Fastify backend (
server/index.js) — servesdist/, save API, TESSERA map endpoint data/otivm.sqlite3— TESSERA physical data, read-only by game serverdata/saves/— per-player JSON save files (gitignored)better-sqlite3installed — used by server for TESSERA queries- PM2 under
otivmuser (never root) - Ecosystem file:
ecosystem.config.cjs
4. Current game state — as of 2026-04-28
OTIVM-I — complete
Five trade routes Ostia → Alexandria, journal, otium/negotium mechanic, per-player saves via 8-char hex token, 128 concurrent players supported.
OTIVM-II — complete and live
The map is live and rendering from real TESSERA data.
src/screens/Map.jsx— fog-of-war SVG map- H7 land cells rendered at real geographic positions (lat/lon from API)
- Progressive reveal by chapter — only visited waypoints are visible
- Sea = permanent darkness — no data needed, no storage needed
/api/map/:h5/:epochendpoint — H7 land/sea classification with centroids- Epoch parameterised — default
roman_14bce(sl_offset_cm = -10) data/otivm.sqlite3— 12,005 H9 rows, five H5 waypoints,paleo_epochstable live- Session lifecycle —
session_abandonedevent written on new game, old saves preserved active_dispatch,events[]in save state — sequencing substrate for future releasesgalleyProgress()utility in gameState.js- Provenance fields on all routes (
origin_h3_r5,origin_region,cultural_note)
Architecture decisions locked in OTIVM-II
- H3 IDs on all waypoints — permanent, TESSERA-compatible
- Sea hexes are dark by definition — no data, no storage
session_abandonedevent — saves are never deleted, they receive a terminal event- REST API for all inter-container data flows — no shared filesystems
- Per-player SQLite (128 files) replacing JSON saves — planned for OTIVM-III
Known deferred items
- Journal local state does not reset on new game (React state issue, low priority)
- H7 cells rendered as circles — hex geometry deferred pending client-side h3-js
- Map coastline is five isolated H5 clusters — route corridor coverage deferred to OTIVM-III+
- Roadmap body is stale — rewrite planned under project owner direction
5. OTIVM-III — defined, not yet started
OTIVM-III is the data plumbing release. Three things:
1. Per-player SQLite — 128 pre-provisioned databases
Replace JSON save files in data/saves/ with SQLite databases in
data/players/. Pre-provision all 128 at container setup — no database
created on demand under player load. The schema is defined by the parameter
registry and the SQLite schema document (pending — this is the next
document to be produced).
The atomic unit is time. The database is a time-series of events. Current parameter values are derived from event history. The schema must treat uncertainty, confidence, and perceived-vs-true values as first-class records, not comments.
2. RATIONES tab — the third screen
Add a third tab alongside Ledger and Map. This is the disaggregated accounts — the line items of every NEGOTIVM. Not a dashboard. A Roman merchant's RATIONES: what was spent at each ITER, on what, at what rate.
The player sees a historically authentic accounting surface. The system records parameters beneath it. Raw parameter values remain hidden or available only in advanced view.
3. Internal API for aggregation (1103)
1105 exposes an internal endpoint that 1103 can call on a schedule to collect player event snapshots for aggregation. Anonymised behavioral data only — no save file contents transferred raw.
Before any OTIVM-III code is written:
Read docs/architecture/parameter-registry.md in full. The schema
must not flatten AVCTORITAS into an integer. Uncertainty, observability,
and perceived-vs-true are structural requirements, not optional features.
6. Design corpus — what ChatGPT produced this session
The following documents were produced in collaboration with ChatGPT and represent the design substrate for OTIVM-III and beyond. Read them in order.
Scenarios (docs/scenarios/):
SCENARIO-MERCHANT-0000.md— The BALNEA Conversation (prologue, background selection)SCENARIO-MERCHANT-0001.md— The Bronze Forge Fire (second-order market logic)SCENARIO-MERCHANT-0002.md— The Capuan Timber Yard Fire (upstream choke-point logic)SCENARIO-MERCHANT-0003.md— The FAENUS Offer (capital without cargo)
These form a trilogy with a prologue. Each success condition is sharper than the last. The trilogy teaches: event → dependencies → price → capital.
Actors (docs/actors/):
CHARACTER-FRAMEWORK.md— twelve parameters, hidden traits, background rulesBACKGROUND-0001throughBACKGROUND-0006— six asymmetric starting lives
These are not classes. They are starting parameter profiles that drift
toward decision history over time (background_drift parameter).
Cities (docs/cities/):
CITY-OSTIA-0001.md— Ostia substrate: urban zones, population model, infrastructure parameters, social nodes, daily and seasonal rhythm
Ostia functions as a pressure field. It is not scenery. Every parameter in the city document connects to actor parameters and scenario triggers.
Architecture (docs/architecture/):
infrastructure.md— settled container topology and API protocolterminology.md— three-layer vocabulary, rejected terms, naming ruleslatin-bridge.md— Latin term admission standard and full semantic entriesresearch-brief-roman-venture.md— ChatGPT research instructionsparameter-registry.md— all parameters, scope, layer, maturity
7. The SVCCINUM thread
The amber (SVCCINUM) in the grain route cargo is not merely a goods label.
It is the first explicit connection between OTIVM and CIVICVS. The amber
originated in Maglemoisian forests in approximately 8000 BCE — the same
territory and period that CIVICVS models. When both simulations share a
TESSERA substrate, the amber in the MERCATOR's hold will be traceable to a
specific H3 cell where a CIVICVS Constructor gathered or traded it.
This thread runs through the origin_h3_r5 provenance stub in constants.js,
through the SVCCINUM entry in latin-bridge.md, through the occ_flag stub
parameter in the registry, through to OTIVM-VIII and OTIVM-IX.
Do not lose this thread. It is the architectural consequence of building both systems on the same physical reality layer from the start.
8. Workflow — one file, one step, one confirmation
Every change follows this sequence without exception:
- Claude chat discusses the change and produces one downloadable file
- Human uploads to Gitea manually, or pastes into Claude Code
- If code:
npm run build && pm2 restart otivm - Human confirms result
- Claude chat proceeds to next step
One file. One step. One confirmation. Never batch.
9. Hard rules
- Never run PM2 as root — always as otivm user
- Never commit secrets — no tokens, no keys, no passwords
- Never push to main without building —
npm run buildmust pass first - JSON flat files for player state — until OTIVM-III replaces them with SQLite
- H3 IDs on every location — never a coordinate pair or string name alone
- Never make assumptions about disk state — always read from Gitea MCP first
- Uncertainty is a first-class record, not a comment — applies to all schema work
- The data warehouse is the product — the game is the public interface
- Real weather only in CIVICVS — DWD data always, no simulation
10. Commit message convention
Imperative mood, present tense, under 72 characters.
Add Mediterranean SVG map to Map screen not Added map.
11. What the dataset assistant is doing in parallel
See docs/handover-dataset.md for full detail. Current state:
data/otivm.sqlite3live — 12,005 rows,paleo_epochspopulated, FK cleanstaging_otivm.sqlite3in sync- Pipeline venv provisioned at
/home/otivm/pipeline-venv - Four datasets pending download to Drive 1 (BGR IGME5000, HYDE 3.3, KK10, HydroRivers)
- Per-H5 pipeline architecture not yet designed — next dataset session task
When otium.sqlite3 is expanded with new H5 hexes (OTIVM-III first new
waypoint), the game development assistant will be told. The /api/map/:h5/:epoch
endpoint requires no changes — it is already parameterised by H5 ID.
Handover 2026-04-28 — game development track Claude chat designs. Claude Code implements. The human decides.