Files
otivm/src/App.jsx

106 lines
3.0 KiB
JavaScript

import { useState, useEffect } from 'react'
import { generateToken, loadState, saveState } from './api.js'
import { createState } from './gameState.js'
import Ledger from './screens/Ledger.jsx'
import Map from './screens/Map.jsx'
import './App.css'
const TOKEN_KEY = 'otivm_token'
export default function App() {
const [state, setState] = useState(null)
const [token, setToken] = useState(null)
const [loading, setLoading] = useState(true)
const [screen, setScreen] = useState('ledger')
useEffect(() => {
async function bootstrap() {
let tok = localStorage.getItem(TOKEN_KEY)
if (!tok) {
tok = generateToken()
localStorage.setItem(TOKEN_KEY, tok)
}
setToken(tok)
const saved = await loadState(tok)
if (saved) {
setState(saved)
} else {
const fresh = createState(tok)
setState(fresh)
await saveState(tok, fresh)
}
setLoading(false)
}
bootstrap()
}, [])
async function onStateChange(newState) {
setState(newState)
await saveState(token, newState)
}
// Session abandonment — forward-looking lifecycle handler.
// Does not delete the old save. Appends a terminal event so the record
// is complete. The old save becomes a historical artefact on disk.
// In the Simulator this event will have social and ecological consequences
// for the clan — a Constructor who stops participating leaves a gap.
// For now: mark abandoned, generate new token, bootstrap fresh in-place.
async function onNewGame() {
if (state && token) {
const abandoned = {
...state,
events: [
...(state.events || []),
{ type: 'session_abandoned', route_id: null, timestamp_utc: new Date().toISOString() },
],
}
await saveState(token, abandoned)
}
const newTok = generateToken()
localStorage.setItem(TOKEN_KEY, newTok)
setToken(newTok)
const fresh = createState(newTok)
setState(fresh)
await saveState(newTok, fresh)
setScreen('ledger')
}
if (loading) {
return (
<div className="loading">
<span>Consulting the ledger...</span>
</div>
)
}
return (
<div>
<nav className="main-nav">
<span className="nav-title">OTIVM</span>
<div className="nav-links">
<button
className={`nav-btn${screen === 'ledger' ? ' active' : ''}`}
onClick={() => setScreen('ledger')}
>
Ledger
</button>
<button
className={`nav-btn${screen === 'map' ? ' active' : ''}`}
onClick={() => setScreen('map')}
>
Map
</button>
</div>
</nav>
<div className="screen-wrap">
<div style={{ display: screen === 'ledger' ? 'block' : 'none' }}>
<Ledger state={state} onStateChange={onStateChange} onNewGame={onNewGame} />
</div>
<div style={{ display: screen === 'map' ? 'block' : 'none' }}>
<Map state={state} />
</div>
</div>
</div>
)
}