Replace placeholder coastline with TESSERA H7 fog-of-war map

This commit is contained in:
otivm
2026-04-27 10:44:28 +00:00
parent 769f875faa
commit 92b78eccef

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@@ -1,7 +1,13 @@
import { useState, useEffect } from 'react'
import { WAYPOINTS, ROUTES } from '../constants.js'
import { fetchMapCells } from '../api.js'
// Bounding box — Mediterranean basin
const BBOX = { minLng: 5, maxLng: 38, minLat: 28, maxLat: 48 }
const W = 800
const H = 460
// H3 res-5 cell centre coordinates — hardcoded, h3-js not in browser bundle
// Cross-checked against constants.js H3 IDs
const CENTRES = {
ostia: { lat: 41.73, lng: 12.23 },
capua: { lat: 41.09, lng: 14.21 },
@@ -10,10 +16,21 @@ const CENTRES = {
alexandria: { lat: 31.20, lng: 29.92 },
}
// Bounding box clipped to relevant Mediterranean — no Atlantic needed
const BBOX = { minLng: 5, maxLng: 38, minLat: 28, maxLat: 48 }
const W = 800
const H = 460
// H3 res-5 hex string IDs — used for API calls
const H5_IDS = {
ostia: '851e805bfffffff',
capua: '851e8333fffffff',
brundisium: '851e8ba3fffffff',
carthago: '85386e23fffffff',
alexandria: '853f5ba7fffffff',
}
const WAYPOINT_IDS = ['ostia', 'capua', 'brundisium', 'carthago', 'alexandria']
const ROUTE_ORDER = ['olive', 'wine', 'grain', 'linen']
// Active epoch — Roman period for OTIVM-II
// sl_offset_cm = -10 (effectively zero). Coastline matches modern sea level.
const EPOCH = 'roman_14bce'
function project(lat, lng) {
const x = ((lng - BBOX.minLng) / (BBOX.maxLng - BBOX.minLng)) * W
@@ -21,56 +38,47 @@ function project(lat, lng) {
return { x, y }
}
function makePath(pts) {
return pts.map(([lat, lng], i) => {
const { x, y } = project(lat, lng)
return `${i === 0 ? 'M' : 'L'}${x.toFixed(1)},${y.toFixed(1)}`
}).join(' ') + ' Z'
// Approximate H7 cell position within its H5 parent using a sunflower spiral.
// H7 cells are rendered as circles — exact hex geometry requires h3-js (server-side only).
// The spiral distributes 49 cells across the H5 area. Visual approximation only.
// Will be replaced when the API returns per-cell centroids.
function h7ApproxPos(h5Id, cellIndex) {
const cx = CENTRES[h5Id]
if (!cx) return null
const { x: cx_px, y: cy_px } = project(cx.lat, cx.lng)
// Golden angle spiral — distributes points evenly across H5 area (~90km)
// At our projection scale, H5 spans ~120px. Space cells ~16px apart.
const SPACING = 14
const angle = cellIndex * 2.399963 // golden angle radians
const radius = SPACING * Math.sqrt(cellIndex)
return {
x: cx_px + Math.cos(angle) * radius,
y: cy_px + Math.sin(angle) * radius,
}
}
// Europe + Asia Minor mainland polygon
// Traces: French Riviera → Italian peninsula → Adriatic → Greece → Thrace →
// top edge east → Turkey south coast → top edge west → close
const EUROPE = [
[48.0,5.0],
[43.4,5.0],[43.5,5.3],[43.8,7.4],
[43.0,9.4],[41.9,8.7],[41.2,9.3],[39.8,9.6],[39.0,8.9],[38.4,9.4],
[37.9,11.7],[37.5,15.0],[38.1,15.7],
[40.1,18.4],[40.9,15.6],[41.7,13.7],[43.5,13.5],[44.4,12.3],
[45.5,13.8],[45.8,13.6],[45.2,14.0],[44.5,14.5],[43.5,16.9],
[42.4,18.5],[41.3,19.4],
[40.5,23.0],[40.0,23.5],[38.2,23.6],[37.5,22.4],[36.7,21.9],
[37.5,21.1],[38.5,22.0],[39.4,22.5],[40.0,22.6],[40.6,22.9],
[41.0,23.5],[41.5,24.5],[41.7,26.4],[41.5,28.0],[41.2,29.0],
[48.0,29.0],[48.0,38.0],
[36.8,36.6],[36.5,36.2],[36.8,35.1],[36.5,34.6],[36.2,33.3],
[36.2,32.0],[36.5,31.0],[37.0,30.0],[37.3,28.9],[37.5,27.5],
[37.0,27.2],[38.3,26.9],[38.6,26.8],[39.1,26.4],[39.6,26.2],
[40.3,26.4],[40.8,26.0],
[48.0,5.0],
]
// North Africa mainland polygon
// Traces: Morocco → Algeria → Tunisia (with Cape Bon) → Libya → Egypt →
// Levant coast → east clip edge → south clip → close
const AFRICA = [
[28.0,5.0],
[35.8,5.0],[35.2,5.7],[36.9,6.8],[37.2,8.5],[37.1,9.2],
[36.8,10.3],[37.1,10.8],[37.1,11.0],
[36.8,11.1],[35.5,11.1],[33.9,11.0],[33.6,11.6],
[33.0,12.0],[32.8,13.3],[32.1,15.0],
[30.8,18.5],[30.5,20.0],[30.9,20.1],
[31.2,25.0],[31.5,25.2],[31.5,28.0],[31.5,32.4],
[31.0,32.5],[31.2,33.8],[31.5,34.8],[32.0,34.7],[33.1,35.2],[35.5,36.2],
[35.0,38.0],[28.0,38.0],
[28.0,5.0],
]
const ROUTE_ORDER = ['olive', 'wine', 'grain', 'linen']
const WAYPOINT_IDS = ['ostia', 'capua', 'brundisium', 'carthago', 'alexandria']
const H7_RADIUS = 8
export default function Map({ state }) {
const chapter = state?.chapter ?? 1
const [cellData, setCellData] = useState({})
// Fetch H7 cells for all revealed waypoints.
// A waypoint is revealed when chapter >= waypoint.chapter.
// Ostia (chapter 1) is revealed from the start.
// Cells are fetched once per waypoint and cached in state.
useEffect(() => {
WAYPOINT_IDS.forEach((id) => {
const wp = WAYPOINTS[id]
if (chapter < wp.chapter) return // not yet revealed
if (cellData[id]) return // already loaded
fetchMapCells(H5_IDS[id], EPOCH).then(data => {
if (data?.cells) {
setCellData(prev => ({ ...prev, [id]: data.cells }))
}
})
})
}, [chapter]) // eslint-disable-line react-hooks/exhaustive-deps
const pts = {}
Object.entries(CENTRES).forEach(([id, { lat, lng }]) => {
@@ -79,9 +87,6 @@ export default function Map({ state }) {
const currentId = WAYPOINT_IDS[Math.min(chapter - 1, 4)]
const europePath = makePath(EUROPE)
const africaPath = makePath(AFRICA)
return (
<div className="map-screen">
<svg
@@ -89,17 +94,42 @@ export default function Map({ state }) {
style={{ width: '100%', maxWidth: W, display: 'block', margin: '0 auto' }}
aria-label="Mediterranean trade map"
>
{/* Sea */}
<rect width={W} height={H} fill="#1a2a3a" />
{/* Sea — permanent darkness beyond fog of war */}
<rect width={W} height={H} fill="#0d1a26" />
{/* Land — two polygons, no cross-sea lines */}
<path d={europePath} fill="#2d3b2a" stroke="#4a5a3a" strokeWidth="1" />
<path d={africaPath} fill="#2d3b2a" stroke="#4a5a3a" strokeWidth="1" />
{/* Fog of war — land H7 cells, revealed by chapter */}
{WAYPOINT_IDS.map((id) => {
const wp = WAYPOINTS[id]
if (chapter < wp.chapter) return null
const cells = cellData[id]
if (!cells) return null
return cells.map((cell, cellIdx) => {
if (!cell.is_land) return null
const pos = h7ApproxPos(id, cellIdx)
if (!pos) return null
return (
<circle
key={`${id}-${cell.h7}`}
cx={pos.x}
cy={pos.y}
r={H7_RADIUS}
fill="#2d3b2a"
stroke="#3a4a30"
strokeWidth="0.5"
opacity="0.9"
/>
)
})
})}
{/* Routes */}
{/* Routes — visible only between revealed waypoints */}
{ROUTE_ORDER.map((routeId) => {
const route = ROUTES.find((r) => r.id === routeId)
if (!route) return null
// Route visible when both endpoints are revealed
const fromWp = WAYPOINTS[route.from]
const toWp = WAYPOINTS[route.to]
if (chapter < fromWp.chapter || chapter < toWp.chapter) return null
const a = pts[route.from]
const b = pts[route.to]
const unlocked = chapter > route.chapter
@@ -108,17 +138,18 @@ export default function Map({ state }) {
key={routeId}
x1={a.x} y1={a.y}
x2={b.x} y2={b.y}
stroke={unlocked ? '#c8a96e' : '#4a5a6a'}
strokeWidth={unlocked ? 1.5 : 1}
strokeDasharray={unlocked ? undefined : '4 4'}
opacity={unlocked ? 0.8 : 0.35}
stroke={unlocked ? '#c8a96e' : '#2a3a4a'}
strokeWidth={unlocked ? 1.5 : 0.5}
strokeDasharray={unlocked ? undefined : '3 5'}
opacity={unlocked ? 0.8 : 0.2}
/>
)
})}
{/* Waypoints */}
{/* Waypoints — only revealed cities visible */}
{WAYPOINT_IDS.map((id) => {
const wp = WAYPOINTS[id]
if (chapter < wp.chapter) return null
const { x, y } = pts[id]
const isCurrent = id === currentId
const isReached = WAYPOINT_IDS.indexOf(id) < chapter - 1