OTIVM-IV complete
This commit is contained in:
215
docs/archives.md
215
docs/archives.md
@@ -10,6 +10,83 @@ The Gitea repo is always the SSOT for code. Archives cover the OS, stack, and co
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## Archive log
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### vzdump-lxc-1105-2026_05_03-14_08_13.tar.zst
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| Property | Value |
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| --- | --- |
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| File | vzdump-lxc-1105-2026_05_03-14_08_13.tar.zst |
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| Date | 2026-05-03 14:08:13 UTC |
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| Size | 1.21 GB |
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| Container | LXC 1105 — otivm-dev |
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| Host | srv-a (10.0.0.11) |
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| Storage | /var/lib/vz/dump/ + offsite cold storage |
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| Gitea HEAD | main — 3700f5a iv: retire Prologue.jsx and Ledger.jsx |
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**Container state at time of archive:**
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- OTIVM-I, OTIVM-II, OTIVM-III, OTIVM-IV complete and live
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- Server startup message: `OTIVM server running on port 3000 — OTIVM-IV`
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- Bootstrap 5.3.3 and Bootstrap Icons 1.11.3 vendored and pinned in `package.json`
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- `src/App.css` — reduced to project overrides. Roman palette as CSS custom properties.
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All classes prefixed `otivm-`. Bootstrap handles all layout.
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- Shell architecture live — `src/components/Shell.jsx` and `src/components/Section.jsx`
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built once. Sidebar with context dropdown replaces tab navigation. Four layout types.
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Nine panel types in Section.jsx.
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- Context JSON files — `src/config/contexts.json`, `context-actor.json`,
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`context-forum.json`, `context-map.json`. Dropdown-driven, extensible.
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- Sub-components — `src/components/ParameterRow.jsx`, `CostRow.jsx`, `DriftEntry.jsx`
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- `src/screens/Actor.jsx` — background selection (when `background_id = null`) or
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full parameter instrument view (three-col layout).
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- `src/screens/Forum.jsx` — dispatch/otium decisions. Full cost breakdown visible
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on route cards. Periodic expenditures panel. Journal collapsible.
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- `src/App.jsx` — Shell wired. Three contexts: ACTOR, FORUM, MAP.
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- `server/index.js` — three named otium expenditure trigger types per otium cycle:
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`otium_access_fee` (2 dn), `personal_maintenance` (4 dn), `officia_obligation` (2 dn).
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Each writes a separate `parameter_drift_log` entry with academic source note.
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- `src/screens/Prologue.jsx` and `src/screens/Ledger.jsx` — deleted. Replaced by
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Actor.jsx and Forum.jsx.
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- `docs/economy/cost-calibration-model.md` — ceramic cup baseline, reference wages,
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periodic cost calibration. Committed.
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- `docs/economy/cost-calibration-additional-goods.md` — garum, grain, amber, marble
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capital. Five good patterns established. Committed.
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- `docs/Roadmap-OTIVM-IV.md` — approved roadmap document. Committed.
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- PM2 log clean — no errors.
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- Live player databases verified:
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- Token `1fa3f5fc` (Freedman Trader) — 2 ventures, drift log correct
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- Token `3b1546e8` (Noble Younger Son) — extensive play, auctoritas progressed
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through four band transitions (low→medium→high→distinguished), drift log
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recording all three otium expenditure types correctly per cycle
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**Known deferred items:**
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- Real cost model — 60/25/15 split (vectura/portoria/other) is a placeholder
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- Transformation routes (grain→bread) and barter — architecture defined, not built
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- Market reader — deferred, architectural constraints documented and must not be violated
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- H7 cells rendered as circles — hex geometry deferred pending client-side h3-js
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- Map coastline — five isolated H5 clusters, route corridor deferred
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- Terrain — modern WorldCover, restoration layer (HYDE 3.3 + KK10) not yet built
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- OTIVM-V scope — not yet defined, project owner decides
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**What this archive is good for:**
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First complete OTIVM-IV baseline. Situation instrument live. Shell architecture
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established. Economic sub-trace recording correctly with named, citable trigger types.
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Safe restore point before any OTIVM-V development begins.
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**Restore command (run on srv-a as root):**
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```bash
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pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_03-14_08_13.tar.zst --force
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```
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After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
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Note: `otivm.sqlite3` and `data/saves/*.sqlite3` are gitignored — present in archive
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but not in repo. If restoring to a fresh container without this archive, regenerate
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world database from `data/create_otivm_db.sql` and pipeline scripts. Player databases
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will be absent — players start fresh.
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---
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### vzdump-lxc-1105-2026_05_03-04_36_55.tar.zst
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| Property | Value |
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@@ -33,36 +110,23 @@ The Gitea repo is always the SSOT for code. Archives cover the OS, stack, and co
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FK references from all child tables valid. 72 seed rows confirmed clean.
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- `data/repair_player_db_fk.sql` — repair script for pre-v5 player databases. Applied
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successfully to `78cec864.sqlite3` during this session.
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- `src/screens/Prologue.jsx` — background selection screen, six cards, read-only summary
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after selection. Prologue tab added to navigation alongside Ledger and Map.
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- `src/App.jsx`, `src/App.css` — three-tab navigation wired. `onSelectBackground()` seeds
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`background_id` and `den` from `BACKGROUNDS` constant. New game resets to Prologue tab.
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- `src/constants.js` — `BACKGROUNDS` array (six entries), `MS_PER_SIM_DAY = 3_000`,
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`INITIAL_STATE.background_id = null`, route `duration_ms` values corrected to integer
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multiples of `MS_PER_SIM_DAY`, `OTIUM_DURATION_MS = 9_000`.
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- `data/saves/` — contains live player `.sqlite3` files (gitignored). Token `78cec864`
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repaired. Token `3164b142` — Former Legionary, two complete Olive route ventures,
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parameter_drift_log populated with correct trigger types.
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- PM2 log flushed — no stale error lines present.
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- Background selection wired end-to-end. PM2 log flushed.
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- `docs/handover-game-dev.md` — updated to reflect OTIVM-III complete state.
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**Known deferred items:**
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- Cost model: 60/25/15 split (vectura/portoria/other) is a placeholder — real model
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pending before OTIVM-IV touches economics
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- Cost model: 60/25/15 split is a placeholder
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- Journal local state does not reset on new game (React state issue, low priority)
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- H7 cells rendered as circles — hex geometry deferred pending client-side h3-js
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- Map coastline is five isolated H5 clusters — route corridor coverage deferred
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- Terrain in `data/otivm.sqlite3` is modern WorldCover — restoration layer
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(HYDE 3.3 + KK10) not yet built. No release may present terrain as historically accurate.
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- OTIVM-IV scope: roadmap defines "The Seasons" (real dispatch durations, DWD weather).
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Project owner decides whether to proceed as defined or redefine before development begins.
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- Map coastline — five isolated H5 clusters
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- Terrain — modern WorldCover, restoration layer not yet built
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- OTIVM-IV scope: defined in `docs/Roadmap-OTIVM-IV.md`
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**What this archive is good for:**
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First complete OTIVM-III baseline with sub-trace live. Ventures, legs, and drift log
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all recording correctly. Background selection wired end-to-end. Safe restore point
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before any OTIVM-IV development begins.
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before OTIVM-IV development.
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**Restore command (run on srv-a as root):**
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```bash
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@@ -71,11 +135,6 @@ pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_03-04_36_55.tar.zst --
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After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
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Note: `otivm.sqlite3` and `data/saves/*.sqlite3` are gitignored — present in archive
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but not in repo. If restoring to a fresh container without this archive, regenerate world
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database from `data/create_otivm_db.sql` and pipeline scripts. Player databases will be
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absent — players start fresh.
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---
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### vzdump-lxc-1105-2026_05_02-05_37_24.tar.zst
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@@ -102,18 +161,6 @@ absent — players start fresh.
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- Parameter registry additions committed — 44 new tokens
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- Law and commerce corpus complete — 37 dialogues reviewed and cleared
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**Known deferred items:**
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- Terrain in `data/otivm.sqlite3` is modern WorldCover — restoration layer not yet built
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- Map coastline is five isolated H5 clusters — route corridor H5 hexes not in database
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- `occ_flag` is placeholder (0x00) everywhere
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- OTIVM-IV scope not yet defined — next discussion
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**What this archive is good for:**
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First complete OTIVM-III baseline. Per-player SQLite is live. Safe restore
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point before any OTIVM-IV development begins.
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**Restore command (run on srv-a as root):**
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```bash
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pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_02-05_37_24.tar.zst --force
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@@ -121,11 +168,6 @@ pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_02-05_37_24.tar.zst --
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After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
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Note: `otivm.sqlite3` and `data/saves/*.sqlite3` are gitignored — present in
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archive but not in repo. If restoring to a fresh container, regenerate world
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database from `data/create_otivm_db.sql` and pipeline scripts. Player
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databases will be absent — players start fresh.
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---
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### vzdump-lxc-1105-2026_05_02-03_15_12.tar.zst
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@@ -144,27 +186,10 @@ databases will be absent — players start fresh.
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- All of archive 2026-04-28 plus:
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- OTIVM-II confirmed live — fog-of-war working, routes expanding during gameplay
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- Parameter registry additions committed — 44 new tokens across actor, city, scenario, and relation scopes
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- `/law` and `/commerce` doc folders reviewed, sanitized, and cleared
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- `docs/parameter-registry-additions.md` committed — derived from full corpus review
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- `OTIVM-CANON-0001.md` and `LAW-PHASE-0001.md` committed as canonical doctrine
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- Commerce and law dialogue corpus complete — 37 files reviewed and clean
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- Parameter registry additions committed — 44 new tokens
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- Law and commerce corpus complete — 37 files reviewed and clean
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- Training corpus at 20 Layer 0 primitives, 5 Layer 1 worked examples, 1 sketch
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- `commerce_chunks.jsonl` — 230 chunks, 5 layers, evaluated and approved
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- Per-player SQLite schema design not yet started — next development task
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- Game development assistant role transferred from prior session
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**Known deferred items:**
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- Per-player SQLite schema (OTIVM-III) — next blocking task
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- Layer 2/3/4 corpus markdown source files not yet written (exist in JSONL only)
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- Law domain corpus entries not yet authored
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- `SKETCH-0001` not yet promoted to Layer 1
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**What this archive is good for:**
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Full working OTIVM-II baseline with complete doctrine and parameter registry.
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Correct restore point before OTIVM-III per-player database development begins.
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**Restore command (run on srv-a as root):**
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```bash
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@@ -173,9 +198,6 @@ pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_02-03_15_12.tar.zst --
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After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
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Note: `otivm.sqlite3` is gitignored — present in archive but not in repo.
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If restoring to a fresh container without this archive, regenerate from `data/create_otivm_db.sql`.
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---
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### vzdump-lxc-1105-2026_04_28-00_39_03.tar.zst
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@@ -192,40 +214,15 @@ If restoring to a fresh container without this archive, regenerate from `data/cr
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**Container state at time of archive:**
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- All of archive 2026-04-25 12:08 plus:
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- OTIVM-II complete — fog-of-war map rendering from real TESSERA H7 data
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- Fastify backend on port 3000 — static serving, save API, TESSERA map endpoint
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- `data/otivm.sqlite3` present — 12,005 H9 rows across five H5 waypoints, status=2
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- `data/otivm.sqlite3` has `paleo_epochs` table — 9 epochs, FK integrity clean
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- `better-sqlite3` installed in node_modules
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- `/api/map/:h5/:epoch` endpoint live — returns H7 land/sea classification with real lat/lon centroids
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- `/api/map/:h5/:epoch` endpoint live
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- Map renders H7 land cells at real geographic positions, fog-of-war reveal by chapter
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- Sea level parameterised by epoch — default `roman_14bce` (sl_offset_cm = -10)
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- `data/saves/` contains live player save files (gitignored)
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- `staging_otivm.sqlite3` present and in sync with production database
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**Architecture decisions present in this build:**
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- `active_dispatch` and `events[]` in save state — sequencing substrate for future releases
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- `galleyProgress()` utility in gameState.js
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- Provenance fields on all routes (`origin_h3_r5`, `origin_region`, `cultural_note`)
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- `session_abandoned` event written to old save on new game — save files never deleted
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- `paleo_epochs` table follows RFC-TESSERA-3.0-PALEO-001
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**Known deferred items:**
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- Journal local state does not reset on new game (React state issue, low priority)
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- H7 cell rendering uses circles — hex geometry deferred until h3-js available client-side
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- Map coastline is five isolated H5 clusters — route corridor H5 hexes not yet in database
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- Tree primitive 180° spread bug (inherited from CIVICVS, not applicable here)
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**What this archive is good for:**
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Full working OTIVM-II baseline. Game is live and playable. TESSERA SQLite integration
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complete. Fog-of-war map rendering from real elevation data working. This is the correct
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restore point if any subsequent OTIVM-III development breaks the database integration
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or map rendering pipeline.
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**Restore command (run on srv-a as root):**
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```bash
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pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_28-00_39_03.tar.zst --force
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@@ -233,9 +230,6 @@ pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_28-00_39_03.tar.zst --
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After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
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Note: `otivm.sqlite3` is gitignored — present in archive but not in repo.
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If restoring to a fresh container without this archive, regenerate from `data/create_otivm_db.sql` and the pipeline scripts.
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---
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### vzdump-lxc-1105-2026_04_25-12_08_28.tar.zst
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@@ -251,25 +245,12 @@ If restoring to a fresh container without this archive, regenerate from `data/cr
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**Container state at time of archive:**
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- All of archive 2 plus:
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- OTIVM-I complete and playable at otium.civicus.us
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- Fastify backend running — static serving + save API on port 3000
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- Save files per player in data/saves/ (gitignored)
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- React frontend: App.jsx, Game.jsx, constants.js, gameState.js, api.js
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- H3 IDs assigned to all five waypoints — permanent, TESSERA-compatible
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- All five trade routes working — Ostia → Capua → Brundisium → Carthago → Alexandria
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- Journal entries firing correctly on dispatch milestones
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- Otium/negotium mechanic working
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- Journal entries, otium/negotium mechanic working
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- 128 concurrent players supported
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- Gitea repo at commit 9ef837d (Game.jsx) + subsequent commits
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- docs/roadmap.md committed — public, permanent
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**What this archive is good for:**
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Restoring OTIVM-I in its complete, playable state. This is the baseline before
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OTIVM-II map work begins. If OTIVM-II development breaks something fundamental,
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restore this archive and start OTIVM-II again from the Gitea repo at the commit
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before the rename/navigation scaffold.
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- H3 IDs assigned to all five waypoints — permanent, TESSERA-compatible
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**Restore command (run on srv-a as root):**
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```bash
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@@ -291,21 +272,11 @@ pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_25-12_08_28.tar.zst --
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**Container state at time of archive:**
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- All of archive 1 plus:
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- Vite + React scaffold present at /home/otivm/OTIVM
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- `npm run build` completed — dist/ present
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- `serve` installed globally at /home/otivm/.npm-global/bin/serve
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- PM2 configured via ecosystem.config.cjs, running, saved
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- PM2 startup configured via systemd unit pm2-otivm.service
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- App serving on port 3000, responding HTTP 200
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- otium.civicus.us live and serving Vite welcome page over HTTPS
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- Gitea repo at commit 6725f11 (scaffold) + subsequent config commits
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**What this archive is good for:**
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Restoring a fully working serving stack. After restore the app will come up
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automatically via PM2 on boot. The game code is not yet present — pull from
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Gitea and run `npm run build` to get the latest game.
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**Restore command (run on srv-a as root):**
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```bash
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@@ -328,11 +299,9 @@ pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_25-07_16_04.tar.zst --
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**Container state at time of archive:**
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- Debian 12, unprivileged LXC
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- 2 cores, 512 MB RAM, 8 GB disk (upgraded to 4 cores, 2 GB RAM on 2026-04-25 after archive)
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- LAN IP: 10.0.0.23, WireGuard: 10.110.0.18
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- 2 cores, 512 MB RAM, 8 GB disk
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- Node.js v22 installed (system)
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- Python venv at /home/otivm/venv
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- `serve` installed globally at /home/otivm/.npm-global/bin/serve
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- Nginx on wg-pk configured and proxying otium.civicus.us → 10.110.0.18:3000
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- SSL active on otium.civicus.us
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- otivm user created, bashrc configured, `work` alias present
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@@ -340,12 +309,6 @@ pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_25-07_16_04.tar.zst --
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- PM2 NOT yet configured at time of this archive
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- Vite + React scaffold NOT yet present at time of this archive
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**What this archive is good for:**
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Restoring the base OS and software stack if the container is lost or corrupted.
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After restore, you must: clone the repo, run `npm install`, run `npm run build`,
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install serve globally, and start PM2 manually.
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**Restore command (run on srv-a as root):**
|
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```bash
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pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_25-04_10_53.tar.zst --force
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||||
Reference in New Issue
Block a user