prologue: wire Prologue tab into App, add prologue CSS
This commit is contained in:
158
src/App.css
158
src/App.css
@@ -421,3 +421,161 @@
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.btn-new-game:hover {
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color: #6b5a3e;
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}
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/* ── Prologue screen ─────────────────────────────────────────────── */
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.prologue-screen {
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max-width: 680px;
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margin: 0 auto;
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padding: 2rem 1rem 4rem;
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}
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.prologue-header {
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margin-bottom: 1.75rem;
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}
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.prologue-label {
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display: block;
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font-size: 0.68rem;
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text-transform: uppercase;
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letter-spacing: 0.12em;
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color: #6b5a3e;
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margin-bottom: 0.4rem;
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}
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.prologue-title {
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font-size: 1.6rem;
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font-weight: normal;
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color: #2a1f0e;
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letter-spacing: 0.05em;
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margin: 0 0 0.4rem;
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}
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.prologue-subtitle {
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font-size: 0.8rem;
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color: #6b5a3e;
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font-style: italic;
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margin: 0;
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}
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/* Selection grid — two columns of cards */
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.prologue-grid {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 10px;
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margin-bottom: 1.5rem;
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}
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.prologue-card {
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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gap: 4px;
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background: #faf7f2;
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border: 1px solid #c8b89a;
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border-radius: 8px;
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padding: 0.875rem 1rem;
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cursor: pointer;
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text-align: left;
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transition: border-color 0.15s, background 0.15s;
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}
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.prologue-card:hover {
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border-color: #8fbc8f;
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background: #f0f7f0;
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}
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.prologue-card--selected {
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border: 2px solid #2d5a2d;
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background: #f0f7f0;
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}
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.prologue-card-latin {
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font-size: 0.68rem;
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text-transform: uppercase;
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letter-spacing: 0.1em;
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color: #9a8a6e;
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}
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.prologue-card-name {
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font-size: 0.9rem;
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font-weight: bold;
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color: #2a1f0e;
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}
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.prologue-card-summary {
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font-size: 0.73rem;
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color: #6b5a3e;
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line-height: 1.5;
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}
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.prologue-card-den {
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font-size: 0.72rem;
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color: #2d5a2d;
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font-weight: bold;
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margin-top: 2px;
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}
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/* Confirm row */
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.prologue-confirm-row {
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display: flex;
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justify-content: flex-end;
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}
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.prologue-confirm {
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padding: 0.75rem 1.5rem;
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border-radius: 6px;
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border: 1px solid #2d5a2d;
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background: #faf7f2;
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color: #2d5a2d;
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font-size: 0.85rem;
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font-weight: bold;
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cursor: pointer;
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transition: background 0.15s;
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}
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.prologue-confirm:hover:not(:disabled) {
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background: #d4e8d4;
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}
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.prologue-confirm:disabled {
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opacity: 0.4;
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cursor: not-allowed;
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border-color: #c8b89a;
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color: #6b5a3e;
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}
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/* Read-only chosen view */
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.prologue-chosen {
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/* inherits .prologue-screen padding */
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}
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.prologue-chosen-name {
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font-size: 1.4rem;
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font-weight: normal;
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color: #2a1f0e;
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letter-spacing: 0.05em;
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margin: 0 0 0.2rem;
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}
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.prologue-chosen-latin {
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display: block;
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font-size: 0.72rem;
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text-transform: uppercase;
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letter-spacing: 0.1em;
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color: #9a8a6e;
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margin-bottom: 1rem;
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}
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.prologue-chosen-summary {
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font-size: 0.85rem;
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color: #6b5a3e;
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line-height: 1.7;
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font-style: italic;
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margin-bottom: 0.75rem;
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}
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.prologue-chosen-den {
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font-size: 0.78rem;
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color: #2a1f0e;
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}
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33
src/App.jsx
33
src/App.jsx
@@ -1,8 +1,10 @@
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import { useState, useEffect } from 'react'
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import { generateToken, loadState, saveState } from './api.js'
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import { createState } from './gameState.js'
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import { BACKGROUNDS } from './constants.js'
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import Ledger from './screens/Ledger.jsx'
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import Map from './screens/Map.jsx'
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import Prologue from './screens/Prologue.jsx'
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import './App.css'
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const TOKEN_KEY = 'otivm_token'
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@@ -11,7 +13,7 @@ export default function App() {
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const [state, setState] = useState(null)
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const [token, setToken] = useState(null)
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const [loading, setLoading] = useState(true)
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const [screen, setScreen] = useState('ledger')
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const [screen, setScreen] = useState('prologue')
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useEffect(() => {
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async function bootstrap() {
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@@ -24,10 +26,13 @@ export default function App() {
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const saved = await loadState(tok)
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if (saved) {
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setState(saved)
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// If background already chosen, open on ledger
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setScreen(saved.background_id ? 'ledger' : 'prologue')
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} else {
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const fresh = createState(tok)
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setState(fresh)
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await saveState(tok, fresh)
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setScreen('prologue')
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}
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setLoading(false)
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}
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@@ -39,6 +44,21 @@ export default function App() {
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await saveState(token, newState)
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}
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// Called from Prologue when player confirms a background.
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// Seeds background_id into state, saves, switches to Ledger.
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async function onSelectBackground(backgroundId) {
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const bg = BACKGROUNDS.find(b => b.id === backgroundId)
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if (!bg) return
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const updated = {
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...state,
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background_id: backgroundId,
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den: bg.starting_den,
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}
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setState(updated)
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await saveState(token, updated)
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setScreen('ledger')
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}
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// Session abandonment — forward-looking lifecycle handler.
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// Does not delete the old save. Appends a terminal event so the record
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// is complete. The old save becomes a historical artefact on disk.
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@@ -62,7 +82,7 @@ export default function App() {
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const fresh = createState(newTok)
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setState(fresh)
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await saveState(newTok, fresh)
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setScreen('ledger')
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setScreen('prologue')
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}
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if (loading) {
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@@ -78,6 +98,12 @@ export default function App() {
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<nav className="main-nav">
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<span className="nav-title">OTIVM</span>
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<div className="nav-links">
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<button
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className={`nav-btn${screen === 'prologue' ? ' active' : ''}`}
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onClick={() => setScreen('prologue')}
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>
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Prologue
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</button>
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<button
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className={`nav-btn${screen === 'ledger' ? ' active' : ''}`}
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onClick={() => setScreen('ledger')}
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@@ -93,6 +119,9 @@ export default function App() {
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</div>
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</nav>
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<div className="screen-wrap">
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<div style={{ display: screen === 'prologue' ? 'block' : 'none' }}>
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<Prologue state={state} onSelectBackground={onSelectBackground} />
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</div>
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<div style={{ display: screen === 'ledger' ? 'block' : 'none' }}>
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<Ledger state={state} onStateChange={onStateChange} onNewGame={onNewGame} />
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</div>
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