prologue: wire Prologue tab into App, add prologue CSS

This commit is contained in:
otivm
2026-05-03 01:27:08 +00:00
parent 645a593a6d
commit f8c323858c
2 changed files with 189 additions and 2 deletions

View File

@@ -1,8 +1,10 @@
import { useState, useEffect } from 'react'
import { generateToken, loadState, saveState } from './api.js'
import { createState } from './gameState.js'
import { BACKGROUNDS } from './constants.js'
import Ledger from './screens/Ledger.jsx'
import Map from './screens/Map.jsx'
import Prologue from './screens/Prologue.jsx'
import './App.css'
const TOKEN_KEY = 'otivm_token'
@@ -11,7 +13,7 @@ export default function App() {
const [state, setState] = useState(null)
const [token, setToken] = useState(null)
const [loading, setLoading] = useState(true)
const [screen, setScreen] = useState('ledger')
const [screen, setScreen] = useState('prologue')
useEffect(() => {
async function bootstrap() {
@@ -24,10 +26,13 @@ export default function App() {
const saved = await loadState(tok)
if (saved) {
setState(saved)
// If background already chosen, open on ledger
setScreen(saved.background_id ? 'ledger' : 'prologue')
} else {
const fresh = createState(tok)
setState(fresh)
await saveState(tok, fresh)
setScreen('prologue')
}
setLoading(false)
}
@@ -39,6 +44,21 @@ export default function App() {
await saveState(token, newState)
}
// Called from Prologue when player confirms a background.
// Seeds background_id into state, saves, switches to Ledger.
async function onSelectBackground(backgroundId) {
const bg = BACKGROUNDS.find(b => b.id === backgroundId)
if (!bg) return
const updated = {
...state,
background_id: backgroundId,
den: bg.starting_den,
}
setState(updated)
await saveState(token, updated)
setScreen('ledger')
}
// Session abandonment — forward-looking lifecycle handler.
// Does not delete the old save. Appends a terminal event so the record
// is complete. The old save becomes a historical artefact on disk.
@@ -62,7 +82,7 @@ export default function App() {
const fresh = createState(newTok)
setState(fresh)
await saveState(newTok, fresh)
setScreen('ledger')
setScreen('prologue')
}
if (loading) {
@@ -78,6 +98,12 @@ export default function App() {
<nav className="main-nav">
<span className="nav-title">OTIVM</span>
<div className="nav-links">
<button
className={`nav-btn${screen === 'prologue' ? ' active' : ''}`}
onClick={() => setScreen('prologue')}
>
Prologue
</button>
<button
className={`nav-btn${screen === 'ledger' ? ' active' : ''}`}
onClick={() => setScreen('ledger')}
@@ -93,6 +119,9 @@ export default function App() {
</div>
</nav>
<div className="screen-wrap">
<div style={{ display: screen === 'prologue' ? 'block' : 'none' }}>
<Prologue state={state} onSelectBackground={onSelectBackground} />
</div>
<div style={{ display: screen === 'ledger' ? 'block' : 'none' }}>
<Ledger state={state} onStateChange={onStateChange} onNewGame={onNewGame} />
</div>