Files
otivm/docs/scenarios/SCENARIO-MERCHANT-0002.md
2026-04-28 08:12:54 -04:00

268 lines
6.6 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# SCENARIO-MERCHANT-0002
## The Capuan Timber Yard Fire
### Status: Canonical Scenario Seed
### Layer: OTIVM (Roman Merchant)
### Purpose: Merchant-opportunity scenario driven by destruction of upstream material stock, cascading shortages, and route-constrained arbitrage
### Repository Path: docs/scenarios/SCENARIO-MERCHANT-0002.md
---
## 0. Design Intent
Destruction of inputs creates wider cascades than destruction of finished goods.
A timber yard fire affects construction, transport, agriculture, military logistics, and workshop recovery simultaneously. The participant should learn to think in dependencies rather than headlines.
This scenario validates:
- upstream choke-point logic
- multi-sector shortage propagation
- scenario compounding with 0001
- route-constrained NEGOTIVM decisions
- state demand distortion
- time-sensitive arbitrage
---
## 1. Canonical Identifier
| Field | Value |
|---|---|
| Scenario ID | `SCENARIO-MERCHANT-0002` |
| Title | The Capuan Timber Yard Fire |
| Token | `capuan_timber_yard_fire` |
| Domain | merchant |
| Repeatable | yes |
| Hidden Truth Variants | yes |
---
## 2. Setting
| Parameter | Value |
|---|---|
| Primary City | Capua |
| Venture Route | Ostia -> Capua |
| Site Type | timber seasoning / cutting / fabrication yard |
| Stored Stock | planks, beams, wheel timber, handle blanks, wagon parts |
| Strategic Context | routine military preparation and contractor demand |
---
## 3. Historical Basis
Roman Italy required sustained timber flows for:
- construction
- carts and wheels
- agricultural implements
- scaffolding
- river and coastal craft components
- military logistics
- fuel and charcoal production
Contractor yards and timber depots plausibly stored seasoned stock for downstream use or onward shipment.
This scenario is an analogue model, not a claim of a specific recorded Capuan incident.
Confidence: Medium
Sources: Roman logistics scholarship; transport studies; timber demand in antiquity.
---
## 4. Visible Event
Night fire spreads through the Capuan timber yard.
By sunrise:
- plank stacks destroyed
- beams charred or unusable
- wheel stock lost
- handle blanks consumed
- sheds collapsed
- carts trapped or burned
- adjacent workshops disrupted
- guards report suspicious movement or conflicting stories
Public cause unresolved.
---
## 5. Hidden Cause Variants
| Token | Description |
|---|---|
| accidental_fire | lamp, spark, careless storage |
| contractor_fraud | debt escape through loss |
| rival_arson | competing supplier |
| enemy_sabotage | hostile agents |
| labor_revenge | wage dispute |
| magistrate_pressure | coercive redevelopment |
| theft_coverup | crime hidden by fire |
Signals only. No certainty.
---
## 6. Immediate Effects (07 days)
| Effect | Direction |
|---|---|
| available timber stock | down |
| carpentry throughput | down |
| wheelwright capacity | down |
| cart repair speed | down |
| urgent buyers | up |
| speculation | up |
| rumor volume | up |
---
## 7. Secondary Effects (730 days)
| Effect | Direction |
|---|---|
| timber prices in Capua | up |
| transport rates | up |
| farm implement delays | up |
| building delays | up |
| substitute imports | up |
| theft risk for lumber | up |
| contractor credit stress | up |
| state requisition pressure | possible |
---
## 8. Tertiary Effects (30+ days)
| Effect | Direction |
|---|---|
| regional forest extraction | up |
| road congestion | up |
| poor-quality substitutes used | possible |
| migration of craftsmen | possible |
| durable merchant contracts | possible |
| local political realignment | possible |
---
## 9. Merchant Venture Logic (Ostia -> Capua)
Merchant departs Ostia before Capua fully reprices.
### Candidate Cargo Ventures
| Cargo | Thesis |
|---|---|
| nails / fasteners | rebuild demand |
| bronze tools | carpentry recovery |
| iron tools | substitute demand |
| rope | hauling operations |
| pitch / tar | treatment and repair |
| wheel hardware | transport bottleneck relief |
| food staples | urgent crews and displaced labor |
### Separate Financial Opportunities (Non-Cargo)
These are distinct NEGOTIA and should not be modeled as cargo:
| Action | Thesis |
|---|---|
| short-term lending | distressed contractor liquidity |
| advance purchase contracts | lock future timber supply |
| debt claim acquisition | buy impaired obligations cheaply |
| partnership finance | fund rebuild for future share |
---
## 10. Linked Scenario Logic (with 0001)
If SCENARIO-MERCHANT-0001 occurred recently:
- fewer bronze tools available regionally
- timber processing slower
- rebuild costs higher
- cart shortages worsen transport delays
- price spikes intensify
Scenarios should compound rather than exist in isolation.
---
## 11. Parameters With Confidence Tags
| Parameter Token | Type | Confidence | Basis |
|---|---|---|---|
| timber_stock_destroyed | resource | High | direct scenario state |
| yard_damage_level | event | High | direct scenario state |
| timber_price_capua | market | Medium | standard shortage response |
| carpentry_capacity | production | Medium | dependent workshops |
| transport_rate_capua | market | Medium | cart scarcity + urgency |
| implement_delay_days | temporal | Medium | backlog effects |
| sabotage_rumor_credibility | information | Low | social inference |
| state_requisition_pressure | political | Low | contingent context |
| venture_window_days | opportunity | Medium | route duration + repricing lag |
| theft_risk_lumber | security | Low | scarcity response |
---
## 12. Relations
```text
timber_stock_destroyed ↑ -> timber_price_capua ↑
timber_price_capua ↑ -> import_incentive_ostia_to_capua ↑
carpentry_capacity ↓ -> building_delay ↑
wheelwright_capacity ↓ -> transport_rate_capua ↑
transport_rate_capua ↑ -> food_prices ↑
implement_delay_days ↑ -> agricultural_output_risk ↑
rumor_credibility ↑ -> speculative_buying ↑
state_requisition_pressure ↑ -> civilian_access ↓
recent_scenario_0001 == true -> recovery_speed ↓
```
---
## 13. Replayability Controls
Randomize:
- hidden cause
- severity
- stock saved percentage
- rival merchant speed
- military urgency
- road delays
- theft wave
- magistrate intervention
---
## 14. Repository Use
Internal simulation substrate. Not player-facing text.
Use to validate:
- precursor material economics
- scenario chaining
- route-constrained arbitrage
- hidden information systems
- cascading shortages
- regional price propagation
- cargo vs finance NEGOTIVM distinction
---
## 15. Canonical Success Condition
If the participant stops asking:
“What burned?”
and starts asking:
“What depended on it?”
then the scenario is functioning correctly.