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otivm/docs/archives.md
2026-05-03 05:47:10 -04:00

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Markdown

# OTIVM — Offline Archive Inventory
Offline archives are vzdump snapshots of LXC container 1105 (otivm-dev) on srv-a.
Each archive is stored in `/var/lib/vz/dump/` on srv-a and copied to USB after creation.
Before restoring any archive, read the state description carefully.
Restoring will overwrite everything on the container — all code, all data, all PM2 state.
The Gitea repo is always the SSOT for code. Archives cover the OS, stack, and configuration.
---
## Archive log
### vzdump-lxc-1105-2026_05_03-04_36_55.tar.zst
| Property | Value |
| --- | --- |
| File | vzdump-lxc-1105-2026_05_03-04_36_55.tar.zst |
| Date | 2026-05-03 04:36:55 UTC |
| Size | 1.21 GB |
| Container | LXC 1105 — otivm-dev |
| Host | srv-a (10.0.0.11) |
| Storage | /var/lib/vz/dump/ + offsite cold storage |
| Gitea HEAD | main — d1e1b98 iv: fix drift log trigger type — dispatch_cost vs venture_complete |
**Container state at time of archive:**
- OTIVM-I, OTIVM-II, OTIVM-III complete and live
- `server/index.js` — OTIVM-III complete. Per-player SQLite live. Ventures, venture_legs,
and parameter_drift_log all wired and recording. Drift log trigger types correct:
`dispatch_cost` (den decreases), `venture_complete` (den increases), `interval_complete`
(auctoritas band change after otium)
- `data/create_player_db.sql` — schema version 5. `UNIQUE(actor_id)` on `actor_profile`.
FK references from all child tables valid. 72 seed rows confirmed clean.
- `data/repair_player_db_fk.sql` — repair script for pre-v5 player databases. Applied
successfully to `78cec864.sqlite3` during this session.
- `src/screens/Prologue.jsx` — background selection screen, six cards, read-only summary
after selection. Prologue tab added to navigation alongside Ledger and Map.
- `src/App.jsx`, `src/App.css` — three-tab navigation wired. `onSelectBackground()` seeds
`background_id` and `den` from `BACKGROUNDS` constant. New game resets to Prologue tab.
- `src/constants.js``BACKGROUNDS` array (six entries), `MS_PER_SIM_DAY = 3_000`,
`INITIAL_STATE.background_id = null`, route `duration_ms` values corrected to integer
multiples of `MS_PER_SIM_DAY`, `OTIUM_DURATION_MS = 9_000`.
- `data/saves/` — contains live player `.sqlite3` files (gitignored). Token `78cec864`
repaired. Token `3164b142` — Former Legionary, two complete Olive route ventures,
parameter_drift_log populated with correct trigger types.
- PM2 log flushed — no stale error lines present.
- `docs/handover-game-dev.md` — updated to reflect OTIVM-III complete state.
**Known deferred items:**
- Cost model: 60/25/15 split (vectura/portoria/other) is a placeholder — real model
pending before OTIVM-IV touches economics
- Journal local state does not reset on new game (React state issue, low priority)
- H7 cells rendered as circles — hex geometry deferred pending client-side h3-js
- Map coastline is five isolated H5 clusters — route corridor coverage deferred
- Terrain in `data/otivm.sqlite3` is modern WorldCover — restoration layer
(HYDE 3.3 + KK10) not yet built. No release may present terrain as historically accurate.
- OTIVM-IV scope: roadmap defines "The Seasons" (real dispatch durations, DWD weather).
Project owner decides whether to proceed as defined or redefine before development begins.
**What this archive is good for:**
First complete OTIVM-III baseline with sub-trace live. Ventures, legs, and drift log
all recording correctly. Background selection wired end-to-end. Safe restore point
before any OTIVM-IV development begins.
**Restore command (run on srv-a as root):**
```bash
pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_03-04_36_55.tar.zst --force
```
After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
Note: `otivm.sqlite3` and `data/saves/*.sqlite3` are gitignored — present in archive
but not in repo. If restoring to a fresh container without this archive, regenerate world
database from `data/create_otivm_db.sql` and pipeline scripts. Player databases will be
absent — players start fresh.
---
### vzdump-lxc-1105-2026_05_02-05_37_24.tar.zst
| Property | Value |
| --- | --- |
| File | vzdump-lxc-1105-2026_05_02-05_37_24.tar.zst |
| Date | 2026-05-02 05:37 UTC |
| Size | 1.3 GB |
| Container | LXC 1105 — otivm-dev |
| Host | srv-a (10.0.0.11) |
| Storage | /var/lib/vz/dump/ + offsite cold storage |
| Gitea HEAD | main — 1853c1c feat: wire per-player SQLite for OTIVM-III |
**Container state at time of archive:**
- All of archive 2026-05-02 03:15 plus:
- OTIVM-III complete — per-player SQLite live in production
- `server/index.js` replaced — per-player SQLite wiring active
- `data/create_player_db.sql` committed — schema with 8 tables, 72 seed rows
- `data/saves/` — may contain first `.sqlite3` player databases from live traffic
- `data/saves/*.json` — legacy JSON saves preserved, never deleted
- Roadmap and handover-game-dev.md updated to reflect OTIVM-III state
- Parameter registry additions committed — 44 new tokens
- Law and commerce corpus complete — 37 dialogues reviewed and cleared
**Known deferred items:**
- Terrain in `data/otivm.sqlite3` is modern WorldCover — restoration layer not yet built
- Map coastline is five isolated H5 clusters — route corridor H5 hexes not in database
- `occ_flag` is placeholder (0x00) everywhere
- OTIVM-IV scope not yet defined — next discussion
**What this archive is good for:**
First complete OTIVM-III baseline. Per-player SQLite is live. Safe restore
point before any OTIVM-IV development begins.
**Restore command (run on srv-a as root):**
```bash
pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_02-05_37_24.tar.zst --force
```
After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
Note: `otivm.sqlite3` and `data/saves/*.sqlite3` are gitignored — present in
archive but not in repo. If restoring to a fresh container, regenerate world
database from `data/create_otivm_db.sql` and pipeline scripts. Player
databases will be absent — players start fresh.
---
### vzdump-lxc-1105-2026_05_02-03_15_12.tar.zst
| Property | Value |
| --- | --- |
| File | vzdump-lxc-1105-2026_05_02-03_15_12.tar.zst |
| Date | 2026-05-02 03:15 UTC |
| Size | 1.3 GB |
| Container | LXC 1105 — otivm-dev |
| Host | srv-a (10.0.0.11) |
| Storage | /var/lib/vz/dump/ + offsite cold storage |
| Gitea HEAD | main — see commit log for exact SHA |
**Container state at time of archive:**
- All of archive 2026-04-28 plus:
- OTIVM-II confirmed live — fog-of-war working, routes expanding during gameplay
- Parameter registry additions committed — 44 new tokens across actor, city, scenario, and relation scopes
- `/law` and `/commerce` doc folders reviewed, sanitized, and cleared
- `docs/parameter-registry-additions.md` committed — derived from full corpus review
- `OTIVM-CANON-0001.md` and `LAW-PHASE-0001.md` committed as canonical doctrine
- Commerce and law dialogue corpus complete — 37 files reviewed and clean
- Training corpus at 20 Layer 0 primitives, 5 Layer 1 worked examples, 1 sketch
- `commerce_chunks.jsonl` — 230 chunks, 5 layers, evaluated and approved
- Per-player SQLite schema design not yet started — next development task
- Game development assistant role transferred from prior session
**Known deferred items:**
- Per-player SQLite schema (OTIVM-III) — next blocking task
- Layer 2/3/4 corpus markdown source files not yet written (exist in JSONL only)
- Law domain corpus entries not yet authored
- `SKETCH-0001` not yet promoted to Layer 1
**What this archive is good for:**
Full working OTIVM-II baseline with complete doctrine and parameter registry.
Correct restore point before OTIVM-III per-player database development begins.
**Restore command (run on srv-a as root):**
```bash
pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_05_02-03_15_12.tar.zst --force
```
After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
Note: `otivm.sqlite3` is gitignored — present in archive but not in repo.
If restoring to a fresh container without this archive, regenerate from `data/create_otivm_db.sql`.
---
### vzdump-lxc-1105-2026_04_28-00_39_03.tar.zst
| Property | Value |
|---|---|
| File | vzdump-lxc-1105-2026_04_28-00_39_03.tar.zst |
| Date | 2026-04-28 00:39 UTC |
| Size | 1014 MB |
| Container | LXC 1105 — otivm-dev |
| Host | srv-a (10.0.0.11) |
| Storage | /var/lib/vz/dump/ + workstation cold storage |
| Gitea HEAD | main — see commit log for exact SHA |
**Container state at time of archive:**
- All of archive 2026-04-25 12:08 plus:
- OTIVM-II complete — fog-of-war map rendering from real TESSERA H7 data
- Fastify backend on port 3000 — static serving, save API, TESSERA map endpoint
- `data/otivm.sqlite3` present — 12,005 H9 rows across five H5 waypoints, status=2
- `data/otivm.sqlite3` has `paleo_epochs` table — 9 epochs, FK integrity clean
- `better-sqlite3` installed in node_modules
- `/api/map/:h5/:epoch` endpoint live — returns H7 land/sea classification with real lat/lon centroids
- Map renders H7 land cells at real geographic positions, fog-of-war reveal by chapter
- Sea level parameterised by epoch — default `roman_14bce` (sl_offset_cm = -10)
- `data/saves/` contains live player save files (gitignored)
- `staging_otivm.sqlite3` present and in sync with production database
**Architecture decisions present in this build:**
- `active_dispatch` and `events[]` in save state — sequencing substrate for future releases
- `galleyProgress()` utility in gameState.js
- Provenance fields on all routes (`origin_h3_r5`, `origin_region`, `cultural_note`)
- `session_abandoned` event written to old save on new game — save files never deleted
- `paleo_epochs` table follows RFC-TESSERA-3.0-PALEO-001
**Known deferred items:**
- Journal local state does not reset on new game (React state issue, low priority)
- H7 cell rendering uses circles — hex geometry deferred until h3-js available client-side
- Map coastline is five isolated H5 clusters — route corridor H5 hexes not yet in database
- Tree primitive 180° spread bug (inherited from CIVICVS, not applicable here)
**What this archive is good for:**
Full working OTIVM-II baseline. Game is live and playable. TESSERA SQLite integration
complete. Fog-of-war map rendering from real elevation data working. This is the correct
restore point if any subsequent OTIVM-III development breaks the database integration
or map rendering pipeline.
**Restore command (run on srv-a as root):**
```bash
pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_28-00_39_03.tar.zst --force
```
After restore: `cd ~/OTIVM && git pull && npm install && npm run build && pm2 restart otivm`
Note: `otivm.sqlite3` is gitignored — present in archive but not in repo.
If restoring to a fresh container without this archive, regenerate from `data/create_otivm_db.sql` and the pipeline scripts.
---
### vzdump-lxc-1105-2026_04_25-12_08_28.tar.zst
| Property | Value |
|---|---|
| File | vzdump-lxc-1105-2026_04_25-12_08_28.tar.zst |
| Date | 2026-04-25 12:08 UTC |
| Size | 791 MB |
| Container | LXC 1105 — otivm-dev |
| Host | srv-a (10.0.0.11) |
| Storage | /var/lib/vz/dump/ + USB copy |
**Container state at time of archive:**
- All of archive 2 plus:
- OTIVM-I complete and playable at otium.civicus.us
- Fastify backend running — static serving + save API on port 3000
- Save files per player in data/saves/ (gitignored)
- React frontend: App.jsx, Game.jsx, constants.js, gameState.js, api.js
- H3 IDs assigned to all five waypoints — permanent, TESSERA-compatible
- All five trade routes working — Ostia → Capua → Brundisium → Carthago → Alexandria
- Journal entries firing correctly on dispatch milestones
- Otium/negotium mechanic working
- 128 concurrent players supported
- Gitea repo at commit 9ef837d (Game.jsx) + subsequent commits
- docs/roadmap.md committed — public, permanent
**What this archive is good for:**
Restoring OTIVM-I in its complete, playable state. This is the baseline before
OTIVM-II map work begins. If OTIVM-II development breaks something fundamental,
restore this archive and start OTIVM-II again from the Gitea repo at the commit
before the rename/navigation scaffold.
**Restore command (run on srv-a as root):**
```bash
pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_25-12_08_28.tar.zst --force
```
---
### vzdump-lxc-1105-2026_04_25-07_16_04.tar.zst
| Property | Value |
|---|---|
| File | vzdump-lxc-1105-2026_04_25-07_16_04.tar.zst |
| Date | 2026-04-25 07:16 UTC |
| Size | 759 MB |
| Container | LXC 1105 — otivm-dev |
| Host | srv-a (10.0.0.11) |
| Storage | /var/lib/vz/dump/ + USB copy |
**Container state at time of archive:**
- All of archive 1 plus:
- Vite + React scaffold present at /home/otivm/OTIVM
- `npm run build` completed — dist/ present
- `serve` installed globally at /home/otivm/.npm-global/bin/serve
- PM2 configured via ecosystem.config.cjs, running, saved
- PM2 startup configured via systemd unit pm2-otivm.service
- App serving on port 3000, responding HTTP 200
- otium.civicus.us live and serving Vite welcome page over HTTPS
- Gitea repo at commit 6725f11 (scaffold) + subsequent config commits
**What this archive is good for:**
Restoring a fully working serving stack. After restore the app will come up
automatically via PM2 on boot. The game code is not yet present — pull from
Gitea and run `npm run build` to get the latest game.
**Restore command (run on srv-a as root):**
```bash
pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_25-07_16_04.tar.zst --force
```
---
### vzdump-lxc-1105-2026_04_25-04_10_53.tar.zst
| Property | Value |
|---|---|
| File | vzdump-lxc-1105-2026_04_25-04_10_53.tar.zst |
| Date | 2026-04-25 04:10 UTC |
| Size | 552 MB |
| Container | LXC 1105 — otivm-dev |
| Host | srv-a (10.0.0.11) |
| Storage | /var/lib/vz/dump/ + USB copy |
**Container state at time of archive:**
- Debian 12, unprivileged LXC
- 2 cores, 512 MB RAM, 8 GB disk (upgraded to 4 cores, 2 GB RAM on 2026-04-25 after archive)
- LAN IP: 10.0.0.23, WireGuard: 10.110.0.18
- Node.js v22 installed (system)
- Python venv at /home/otivm/venv
- `serve` installed globally at /home/otivm/.npm-global/bin/serve
- Nginx on wg-pk configured and proxying otium.civicus.us → 10.110.0.18:3000
- SSL active on otium.civicus.us
- otivm user created, bashrc configured, `work` alias present
- Gitea repo cloned to /home/otivm/OTIVM
- PM2 NOT yet configured at time of this archive
- Vite + React scaffold NOT yet present at time of this archive
**What this archive is good for:**
Restoring the base OS and software stack if the container is lost or corrupted.
After restore, you must: clone the repo, run `npm install`, run `npm run build`,
install serve globally, and start PM2 manually.
**Restore command (run on srv-a as root):**
```bash
pct restore 1105 /var/lib/vz/dump/vzdump-lxc-1105-2026_04_25-04_10_53.tar.zst --force
```
---
## Convention
Archive filenames follow Proxmox default: `vzdump-lxc-{CTID}-{YYYY_MM_DD-HH_MM_SS}.tar.zst`
Add a new entry to this file every time an archive is created and copied to cold storage.
Always note exactly what is and is not present in the container at time of archive.
Most recent archive listed first.