328 lines
12 KiB
Markdown
328 lines
12 KiB
Markdown
# Handover — OTIVM Game Development
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### Date: 2026-05-03
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### For: Incoming assistant (game development track)
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### Read this completely before doing anything
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---
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## 0. Your role
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You are the game development assistant. You design and build the OTIVM
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browser game at `otium.civicus.us`. You work in Claude chat (claude.ai),
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produce one file at a time as a downloadable attachment, and the human
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commits and pushes from the otivm shell.
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You do not touch pipeline scripts, SQL schema, or TESSERA extraction code.
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That work belongs to the dataset assistant (see `docs/handover-dataset.md`).
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You share the OTIVM Gitea repo but work on different files.
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The game is live. The server is running. Every change you make is visible
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to real users within seconds of `pm2 restart otivm`.
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**Workflow — files you produce go to the human, not Claude Code.**
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Claude Code is expensive. The human writes files to disk directly from
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the otivm shell and runs git commands copy-pasted from chat. Always
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provide the exact git commands in chat, ready to copy-paste. Never
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require manual editing or renaming.
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---
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## 1. Read these files before writing any code
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In order:
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1. `CLAUDE.md` — workflow, ground rules, deployment facts
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2. `docs/architecture/infrastructure.md` — container topology, API protocol
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3. `docs/architecture/terminology.md` — three-layer vocabulary, naming convention
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4. `docs/architecture/latin-bridge.md` — Latin terms, admission standard, semantic entries
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5. `docs/parameter-registry.md` — canonical parameters, scope, layer, maturity
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6. `docs/parameter-registry-additions.md` — 44 additional tokens from corpus review
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7. `docs/actors/CHARACTER-FRAMEWORK.md` — six backgrounds, twelve starting parameters
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8. `docs/scenarios/SCENARIO-MERCHANT-0000.md` — the BALNEA prologue, background selection
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9. `docs/scenarios/SCENARIO-MERCHANT-0001.md` through `0003.md` — the founding trilogy
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10. `docs/cities/CITY-OSTIA-0001.md` — Ostia as pressure field, not backdrop
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11. `docs/Roadmap-OTIVM-IV.md` — OTIVM-IV scope and file inventory (approved)
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12. `docs/roadmap.md` — where the game is going
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13. This file
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The parameter registry is the bridge between the design documents and the
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schema. Read it before touching any database code.
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---
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## 2. Infrastructure
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### OTIVM container (otivm-dev, CT 1105)
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- App user: `otivm`
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- Repo at `/home/otivm/OTIVM`
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- Python venv: `/home/otivm/venv`
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- Pipeline venv: `/home/otivm/pipeline-venv`
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- PM2 home: `/home/otivm/.pm2`
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- Node: `/usr/bin/node` (v22)
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- App port: 3000
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- WireGuard: 10.110.0.18
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### Five containers on srv-a (10.0.0.11)
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| CT | Role |
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| 1101 | tessera-pipeline |
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| 1102 | tessera-store (master database) |
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| 1103 | tessera-dev (aggregation) |
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| 1104 | apt-cache |
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| 1105 | otivm-dev (this container) |
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### Nginx proxy
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- Lives on wg-pk (198.58.111.109)
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- Proxies `otium.civicus.us` → `10.110.0.18:3000`
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### Gitea
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- Repo: `https://gitea.barternetwork.us/TheRON/OTIVM`
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- Branch: `main` (direct push)
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- MCP: connected via `mcp.civicus.us`
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### Git protocol — mandatory, non-negotiable
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Before touching any file:
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```
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git fetch origin main
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git merge origin/main
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```
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After making changes:
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```
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git add [specific named files only — never git add .]
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git commit -m "scope: description"
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git push origin main
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```
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NEVER: `--rebase`, `--force`, `git stash`, `git reset --hard`, `git add .`
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### Backups
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- Command: `vzdump 1105 --compress zstd --storage local --mode snapshot` on srv-a (root shell)
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- Document every backup in `docs/archives.md` immediately after
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- Download each dump to workstation cold storage
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- Never take a backup without documenting it. Never document one not taken.
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---
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## 3. Stack
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- React 19 + Vite 8 frontend (`src/`)
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- Fastify backend (`server/index.js`)
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- Bootstrap 5.3.3 (vendored, MIT, pinned) — layout and components
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- Bootstrap Icons 1.11.3 (vendored, MIT, pinned)
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- `data/otivm.sqlite3` — TESSERA physical data, read-only (`better-sqlite3`)
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- `data/saves/` — per-player save files (gitignored)
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- OTIVM-I/II: `{token}.json`
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- OTIVM-III+: `{token}.sqlite3` (created from `data/create_player_db.sql`)
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- Both formats coexist. JSON files are never deleted.
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- `data/create_player_db.sql` — per-player schema (schema version 5)
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- `data/repair_player_db_fk.sql` — repair script for pre-v5 databases
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- PM2 under `otivm` user (never root)
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### Frontend file structure (OTIVM-IV)
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```
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src/
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config/
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contexts.json ← dropdown definition
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context-actor.json ← ACTOR layout and section config
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context-forum.json ← FORUM layout and section config
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context-map.json ← MAP layout and section config
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components/
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Shell.jsx ← sidebar + dropdown + layout grid (built once)
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Section.jsx ← generic panel renderer (built once)
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ParameterRow.jsx ← one parameter row
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CostRow.jsx ← one cost line
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DriftEntry.jsx ← one drift log entry
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screens/
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Actor.jsx ← ACTOR context screen
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Forum.jsx ← FORUM context screen
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Map.jsx ← MAP context (unchanged from OTIVM-II)
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App.jsx ← Shell wired, three contexts
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App.css ← project overrides only (Bootstrap handles layout)
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constants.js ← routes, waypoints, BACKGROUNDS, MS_PER_SIM_DAY
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gameState.js ← frontend game state logic
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api.js ← save API calls
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```
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---
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## 4. Current game state — as of 2026-05-03
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### OTIVM-I — complete
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Five trade routes Ostia → Alexandria, journal, otium/negotium mechanic,
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per-player saves via 8-char hex token, 128 concurrent players supported.
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### OTIVM-II — complete and live
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Map live and rendering from real TESSERA data. Fog-of-war SVG, H7 land
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cells at real geographic positions, progressive reveal by chapter.
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### OTIVM-III — complete and live
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Per-player SQLite live. Schema version 5. Background selection, parameter
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seeding, ventures, venture_legs, parameter_drift_log all recording correctly.
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### OTIVM-IV — complete and live at `3700f5a`
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**The situation instrument is live.**
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Server startup message: `OTIVM server running on port 3000 — OTIVM-IV`
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**What was built:**
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1. **Bootstrap 5.3.3 + Bootstrap Icons 1.11.3** — vendored, pinned.
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2. **`App.css`** — reduced to project overrides. Roman palette as CSS custom
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properties. All classes prefixed `otivm-`.
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3. **Shell architecture** — `Shell.jsx` and `Section.jsx` built once.
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Sidebar with context dropdown replaces tab navigation. Four layout types:
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`single`, `two-col`, `three-col`, `map`. Nine panel types in Section.jsx.
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4. **Context JSON files** — four files in `src/config/`. Adding a new context
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requires one JSON file + one thin screen file. No shell changes.
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5. **Sub-components** — `ParameterRow.jsx`, `CostRow.jsx`, `DriftEntry.jsx`.
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6. **`Actor.jsx`** — background selection (when `background_id = null`) or
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full parameter instrument view (three-col: identity/liquiditas, auctoritas
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three faces/parameters, obligations/drift log).
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7. **`Forum.jsx`** — dispatch and otium decisions. Full cost breakdown
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(vectura/portoria/other) visible on route cards. Periodic expenditures
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panel. Journal collapsible.
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8. **`App.jsx`** — Shell wired. Three contexts: ACTOR, FORUM, MAP.
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9. **`server/index.js`** — three named otium expenditure trigger types:
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`otium_access_fee` (2 dn), `personal_maintenance` (4 dn),
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`officia_obligation` (2 dn). Each writes a separate drift log entry.
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10. **Retired** — `Prologue.jsx` and `Ledger.jsx` deleted.
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**Otium expenditure constants — source: `docs/economy/cost-calibration-model.md`:**
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```javascript
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const OTIUM_ACCESS_FEE_DN = 2.00 // LOW confidence
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const PERSONAL_MAINTENANCE_DN = 4.00 // MEDIUM confidence
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const OFFICIA_OBLIGATION_DN = 2.00 // LOW confidence
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const OTIUM_CYCLE_TOTAL_DN = 8.00
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```
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Change only in `server/index.js` constants block and `Forum.jsx`.
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**Economic calibration documents in `docs/economy/`:**
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- `cost-calibration-model.md` — ceramic cup baseline, reference wages
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- `cost-calibration-additional-goods.md` — garum, grain, amber, marble capital
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**Five good patterns:**
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`batch_craft` · `perishable_batch` · `bulk_staple` · `import_luxury` · `commission_heavy`
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**Market architectural constraints (deferred — must not be violated):**
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- `observable_level` on every `actor_parameters` row is the Market visibility gate
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- `value_true` = server ground truth. `value_perceived` = ledger truth. Never conflate.
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- Every drift log entry must be meaningful to an external reader.
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**Known deferred items:**
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- Real cost model — 60/25/15 split is a placeholder
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- Transformation routes (grain→bread) and barter — architecture defined, not built
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- Market reader — deferred, constraints documented
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- H7 cells as circles — hex geometry deferred pending h3-js
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- Map coastline — five isolated H5 clusters
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- Terrain — modern WorldCover, restoration layer not yet built
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### What OTIVM-V is
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Not yet defined. Project owner decides scope before development begins.
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Take a backup and document it before OTIVM-V begins.
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---
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## 5. Design corpus
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**Scenarios** (`docs/scenarios/`):
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- `SCENARIO-MERCHANT-0000.md` — The BALNEA Conversation
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- `SCENARIO-MERCHANT-0001.md` — The Bronze Forge Fire
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- `SCENARIO-MERCHANT-0002.md` — The Capuan Timber Yard Fire
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- `SCENARIO-MERCHANT-0003.md` — The FAENUS Offer
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**Actors** (`docs/actors/`):
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- `CHARACTER-FRAMEWORK.md` — twelve parameters, hidden traits, background rules
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- `BACKGROUND-0001` through `BACKGROUND-0006` — six asymmetric starting lives
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**Cities** (`docs/cities/`):
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- `CITY-OSTIA-0001.md` — Ostia substrate
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**Architecture** (`docs/architecture/`):
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- `infrastructure.md`, `terminology.md`, `latin-bridge.md`
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- `parameter-registry.md`, `parameter-registry-additions.md`
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- `simulation-clock.md` — `MS_PER_SIM_DAY = 3_000`
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**Economic calibration** (`docs/economy/`):
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- `cost-calibration-model.md`
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- `cost-calibration-additional-goods.md`
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---
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## 6. The SVCCINUM thread
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The amber (`SVCCINUM`) in the grain route cargo is the first explicit
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connection between OTIVM and CIVICVS. It originated in Maglemoisian forests
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in approximately 8000 BCE. When both simulations share a TESSERA substrate,
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the amber in the MERCATOR's hold will be traceable to a specific H3 cell
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where a CIVICVS Constructor gathered or traded it.
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This thread runs through `origin_h3_r5` in `constants.js`, through the
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SVCCINUM entry in `latin-bridge.md`, through `occ_flag` in the registry,
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through to OTIVM-VIII and OTIVM-IX. Do not lose it.
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---
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## 7. Workflow — one file, one step, one confirmation
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1. Claude chat produces one downloadable file
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2. Human writes to disk: `cp filename src/path/filename`
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3. If code: `npm run build` (then `pm2 restart otivm` if server or frontend)
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4. Human runs the exact git commands provided in chat — copy-paste, no editing
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5. Human confirms
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6. Claude chat proceeds
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**One file. One step. One confirmation. Never batch.**
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**Git add rule:** Always name the exact file. Never `git add .`
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**File naming rule:** Downloaded filename = destination filename. No renaming.
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---
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## 8. Hard rules
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- Never run PM2 as root — always as otivm user
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- Never commit secrets
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- Never push without building
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- Per-player SQLite for player state
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- JSON saves coexist — never deleted, never overwritten
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- H3 IDs on every location — never a coordinate pair alone
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- Never assume disk state — always read from Gitea MCP first
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- Uncertainty is a first-class record, not a comment
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- The data warehouse is the product — the game is the public interface
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- Real weather only in CIVICVS — DWD data always
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- Design one step ahead
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- Bootstrap is vendored and pinned — never use a CDN reference
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---
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## 9. Commit message convention
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Imperative mood, present tense, under 72 characters.
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---
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## 10. What the dataset assistant is doing in parallel
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See `docs/handover-dataset.md` for full detail. Current state:
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- `data/otivm.sqlite3` live — 12,005 rows, `paleo_epochs` populated, FK clean
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- Four datasets pending download (BGR IGME5000, HYDE 3.3, KK10, HydroRivers)
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- Per-H5 pipeline designed (RFC-TESSERA-4.0-001), not yet coded
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When `otivm.sqlite3` is expanded with new H5 hexes, the game development
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assistant will be told. The `/api/map/:h5/:epoch` endpoint needs no changes.
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---
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*Handover 2026-05-03 — game development track*
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*Claude chat designs. Claude Code implements. The human decides.* |