77 lines
1.2 KiB
Markdown
77 lines
1.2 KiB
Markdown
### 1. Purpose of Backgrounds
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Backgrounds are starting parameter profiles, not classes or stories.
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### 2. Core Starting Parameters
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Suggested canonical set:
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* AVCTORITAS
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* CLIENTELA
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* LIQVIDITAS
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* FAMA
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* DISCIPLINA
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* MERCATVS_SCIENTIA
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* ITINERIS_SCIENTIA
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* IVS_ACCESSVS
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* PERICVLVM_TOLERANTIA
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* NEGOTIATIO
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* LITTERAE (literacy/accounting)
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* OFFICIA_BVRDEN (obligation load)
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### 3. Hidden Traits
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* pride
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* greed
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* patience
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* caution
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* vanity
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* loyalty
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* ruthlessness
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### 4. Starting Resource Types
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* denarii
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* movable goods
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* debts owed
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* debts owing
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* favors
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* introductions
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* legal exposure
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### 5. Background Construction Rules
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Every background must contain:
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* 2 strengths
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* 2 weaknesses
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* 1 latent opportunity
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* 1 latent liability
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* 1 scenario affinity
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* 1 scenario vulnerability
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### 6. Drift Rule
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Background effects decay over time as player decisions create new identity.
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---
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## First Six Backgrounds To Build After Framework
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1. Former Legionary
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2. Freedman Trader
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3. Noble Younger Son
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4. Failed Magistrate
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5. Camp Logistician
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6. Guild Scribe
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---
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## Why This Order Is Correct
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Framework first prevents arbitrary flavor writing.
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It ensures every future background is comparable, balanced, and simulation-ready.
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